Capcom's predicament is very unique, and nothing like Squenix's at all. Whereas Squenix spits in the fans' faces all the time now, Capcom at least tries to please their fanbase, as long as they're willing to put their money where their mouth is.
Capcom seriously has one of the worst fanbases of any company in recent memory. They cry and scream and moan (especially on Capcom's forums!) about wanting certain games, and then when they release the games, the fans don't buy them. So Cap is forced to basically stop throwing fans bones and focus on games that actually sell.
A good example is the recently released Darkstalkers Resurrection. Fans clamored about having a 'Stalkers collection for years, that you could play online. Capcom does it and it doesn't make their (pretty low) sales quota. Everyone gets mad when they say they won't be re-releasing much anymore.
Another good example is Ace Attorney Investigations. After Apollo Justice sold fairly poorly, Capcom was reluctant to release the game here. Fans bitched and moaned and we got the game. Pretty much bombed. AAI2 was kept Japan-only and fans' jimmies are still rustled over it.
Capcom's problem is, they can't win. They still make damn good games, other than RE5 and RE6. They have, for the most part (other than character color DLC) reasonably-priced DLC for most of their games. But people cry and moan, likening Capcom to EA for DLC, and the fact that some of it was day one. But other companies like SNKP, Arc Systems, Midway, etc. got away with overpriced day-one DLC with nobody complaining. That's not even mentioning games like CoD, Battlefield, etc. There was all that backlash about the DLC for SF X Tekken, but it was reasonably priced. I'd pay 20 bucks for 12 characters, instead of 9 bucks for one character (like with Blazblue).
Mega Man was another sore spot. Since the Legends games, the MM games have either sold mediocre amounts (Zero) or outright bombed (Star Force). Yet, like the other parts of the fanbase, they whine like little Johnny did when his parents took his Game Boy away, after Capcom tells the MM fanbase (rightfully) to screw themselves.
It's no wonder Capcom said screw the fans and just started doing what they wanted to. They've already stared down the barrel of bankruptcy three times, why on earth would they wanna do it a fourth?
There was something I forgot to touch on in my last post. It seems that Square is too focused on cinematics over gameplay. Without all the fancy cutscenes, I bet FFXIII could have been made in maybe 2 years. Why is it that a company like Namco (who used to really suck until the Bandai merger) can pump out 1 or 2 Tales games a year and make an arguably better game than a company who spends 4-7 years making one game? Or Gust, who can make a new Atelier in NINE MONTHS and have it still be pretty fun, albeit derivative?
Logic dictates that it is indeed because too much emphasis is put on how the game looks. You don't spend almost 5 years making a game full of narrow corridors. C'mon now. Squenix wants that next big success like FFVII, so they keep taking the same approach they took with that game. I don't blame them, but it's starting to get old by now. At least back then, we got games like FFIX and FFX out of the whole deal.
I will say that I absolutely loved Type-0 because while it had the best graphics on the PSP, it was more focused on how the game played. The World Ends With You was the same way. Really, all of their best efforts now are on handhelds.






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