Quote Originally Posted by Skyblade View Post
You said we would put aside the ending, BoB, and I can understand that for the overview purpose. But I am curious. Had its ending been as satisfactory as the rest of the game, would the game's position on your list have changed?
Possibly, but not by a huge amount. If I could have a Krogan in my party from start to finish, it'd probably have had a bigger impact. An ending can have a large impact on how someone views a game. Still, two other games with endings that disappointed me (one more so, one less so than this game) are higher on the list, so it's not the be-all and end-all. I just don't feel ME3 had an amazing enough moment to lift it above the games I've put higher on the list, although I do wonder if that's because I kind of expected such moments to exist in the game because of the first two.

40. Flower
PS3, 2009



This game was so very simple. It was a gimmick game - a game that used the six-axis and showed off what it could do when used well. And it's the only game I can recall that used the six-axis well. It was weird watching myself put this so high up the list but no matter how I tried, I couldn't bring myself to drop it down because I just enjoyed it so much, felt it such a beautiful game and still love going back to it every now and then.

I hate watching other people play games, but this was one I, to my surprise, found myself watching Danielle play through to completion before I'd done so. It was that mesmerising that even as someone who wasn't the player, I could simply find myself sucked into watching those petals flow around on that wind forever and ever.

I loved the sunny levels the best, I must say - I wasn't a huge fan of the levels that moved into civilization by comparison. However, they were still worth playing and worth watching. I mean, even the credits were fun. I should really 100% this game sometime... I don't think I'm quite close to that yet. xD