Originally Posted by
Formalhaut
Okay okay, I've read everything in here since it's inception, and so now I guess I'll give my opinion on the matter.
For me, XII is one of my favourite Final Fantasies, but it is far from what I'd call 'godly'. In fact, I'd be very wary calling any game 'god-tier', because once you label a game that you assume it to be perfect, and no game is perfect. Besides, I'm not one for hyperbole anyway.
For me, XII is a game that tried changing the formula, and for the most part, I very much appreciate it. The battle system was pretty dynamic and different, especially coming after X's rather static system which I didn't love so much. I personally liked the gambit system, in so far that you can automate the more 'tiring' parts of battle, like constantly scrolling through menus, while still giving you overall control through the use of overrides and turning them off if you wanted. I liked them, and it works with XII. But again, there are flaws. The main one for me is how XII really underpowered Magic. While certainly, in the early to middle game, Magick certainly has uses, by the time you get the stronger weapons and can start chaining and berserking with the best of them, Magick is ponderous, and also suffers from the inherent lag of the battle system. In XII, there is a quirk called 'Effect Capcity', which governs how many abilities can be used simultaneously. Spells with the maximum capacity of 8 (Holy, Flare, all the good ones) can only be cast when no other abilities are taking place. This means Ashe can be waiting quite a long time just to cast Scathe. Of course, normal attacks can be used regardless, making them just so much better to use most of the time.
But that's just the battle system. In terms of story, I like the mature, understated nature of it. You rarely actually meet Vayne, but you are told of his menace throughout from cut-scenes and mere talk of the empire. It is as someone here said: he is a great villain because he doesn't show all his cards at once, blasting magick or what have you. He's more than content to just skulk in the background and turn wheels. Whether or not that was a wise choice, is another debate, but I really liked Vayne. But flaws! More flaws. The pacing of the game is somewhat one to be desired. It's strong in some points, and weak in others. After a good beginning, the plot slows during the Nalbina Dungeons, before picking up with Penelo's 'rescue', and then flatlining in the Sandsea. It's definitely a rollercoaster ride, and I understand people who haven't continued the story because they've hit a bit of stagnation. It's a slow burner of a story to be sure, but it does build and build, and, overall, despite it's pacing issues, it is good.
But I do agree that there is a lack of a definite main character. While sure, the trimurti of Ashe, Balthier and Basch seem to be the main three players in the game (more leaning towards Ashe as the most important of the three) the fact that they couldn't get the main character right in the first place is a nagging annoyance. Never has a official main character been so fundamentally useless. Sure, Vaan does have his good points. He is the main character during the beginning sections of the game, assists Ashe from time to time with her 'visions' and generally fulfils the 'clueless young guy' slot (preceded by Tidus, of course), but yeah, I never cared for Vaan. He is our 'eyes', but that alone isn't enough to make him the main character, not by a long shot. I do agree with people bemoaning this, because it is a mistake I feel. Ashe would have made a great main character. Heck, she is the de facto main character!
I'm rambling now. But I'll end with the side-quests. I rather liked them! I never felt particularly pressured to do any of the hunts or other sidequests, and to be honest, I find it difficult to not casually do some hunts anyway. I like the story behind the plight of the petitioner, and how happy you make him or her after smiting the mark. I refute this point very much so. The side-quests were one of the best bits of the game. It made it so... vast. Of course, here is another flaw that I'll concede. You often have so many side-quests that the story stagnates because you're busy doing everything! If you're a perfectionist like me, you do everything as and when you can, and well, I spend a good few hours doing everything I can before marching on. The replayability is great too with so many good challenges you can self-impose. 122333, or No Licence board, or Solo Challenge, etc.
But I've said, far, far, far too much. In brief, while I certainly understand and accept some of the flaws of XII, for me, at least, it is a good game. Naturally, everyone is different, and their view of what a good game should be will vary. That's why I say no game can be a god-tier game. Everyone's different.