Omigosh, I need to lurk the art forums more so I don't miss stuff like this.
This is looking absolutely awesome for the most part and as a pretty big Triple Triad fan (and TT tournament champ
) I'm very interested.
After watching the gameplay video, I do have some things I'd like to bring up though.
First of all, I noticed that no Same rule was in play. Will Plus/Same rules (or similar rules) exist in the game?
Secondly, I noticed that "combos" seem to activate from taking over a card the normal way (with a stronger number) which doesn't happen in TT. I don't have a direct problem with that, however... having played a whole lot of PvP Triple Triad, I can clearly say that the person who gets to put down the first and the last card always has a slight edge. In TT, this is mostly because - if you have the opponent's cards figured out, you can either force a situation where your last card placed
will combo and the opponent can do nothing about it, or you can ensure that you just take enough cards with your last card to either win or force a draw.
...in a case where simply taking over any card results in combos, the player placing the last card gets an even greater advantage. A far too big of an advantage I would say. In TT, it's still harder to make the last card count by carefully planning a way to create a Same/Plus opportunity for it. If combos are triggered by any card getting flipped, it becomes a lot easier for the player placing the last card to just focus on making sure that the last combo will last long enough to flip enough cards etc.
I'm also curious if there's going to be a timer involved. When playing TT with all cards revealed, thinking several turns ahead is extremely important. I think a timer could be nice to have though. It shouldn't be too short, since the thinking ahead part is what makes the game strategical. But if you have all day to make a move, I know for a fact that I will take all the sweet time I'm given to think a move through properly before I place a card. And the person on the other side might or might not have the patience for that.