Regarding our approach of art style, this was driven by the storyline:
"Within the previous events of the current timeline in Eminence, three Divine Archaics foresaw a prophecy where the world would finally be rid of its endless loop of destruction in the next cycle.
For this to happen, they predicted a timeline of events necessary to occur in order for the world to be salvaged. In the discovery, Xander uncovered numerous cards etched with the faces of different individuals who appeared to have a key role to play in the predicted events. The scriptures warned that the individuals marked on the cards must never become aware of their fate, for the prophecy would distort – creating an alternate line of events which could continue to push the world into despair."
To reflect this we looked to our own history for inspiration, combining elements of Ancient Egypt's hieroglyphics and church stained glass windows to develop a style deep in mythology. We have also paid careful attention to merge and include these elements in certain parts of the game world when it is relevant to the story. Hopefully you'll find that it works quite well.
Please see the history section of the story on our website for more info - http://playeminence.com/story/history