This was a triumph
I’m making a note here
HUGE SUCCESS
What makes Portal stick out the most is probably its originality. Using FPS-like controls for a puzzle game is at least something I personally had never seen before when I picked it up. However, originality alone is not enough to make a great game. Good thing then, that Portal also delivers pretty well in many other areas. Although the protagonist is silent, and there are no other humans around to actually talk with, the game still delivers a lot of humour, and manages to tell you a story, in its own way. The puzzles are also exciting, and the graphics aren't exactly bad either. And lastly, despite some of her, well, faults, how can you not love GLaDOS?
What will probably be remembered most about Portal is the humour that it laced throughout the puzzles. Well, that and the memes that will live forever, just like the Companion Cube will live forever in our hearts, and I imagine that in 10 years’ time the nerds of the future will still be randomly breaking out into song (the nerds I know now do this, is it a thing? Who knows?) with the ever memorable Still Alive. The game itself is fairly short, but when I first played it took me quite a while as I made sure to stop and listen to every word GLaDOS had to say, even to my own detriment in the final encounter. Her cutting remarks were hurtful, but also managed to be completely hilarious the first time round.
The game itself being short is not a bad thing. It feels perfectly self-contained, and there isn’t really anything else like it out there. Except from Portal 2.
The only bad thing about Portal is showing your friends it, and letting them play as you know they’ll have a great time. And you watch as they can’t solve that one simple puzzle. It’s really not that difficult, why can’t they see the solution? They just have to put the portal there and the whole thing is solved, but you know you can’t interfere. …Ah, screw it, just take the controls off them and do it yourself.