When you play games, do you constantly reload if you don't like the results of your actions?
For instance, in a game like Valkyria Chronicles or XCOM, you can have squad members permanently die. It's a built-in game mechanic, and you can recruit more people (obviously at some cost). If one of your team members dies on a mission, do you automatically reload? Do you honor their noble sacrifice and let them remain dead?
What about in a game with significant choice? If you're playing Skyrim (lol "significant" choice) and your actions assist one faction that you didn't intend to, do you reload? What about something like Dragon Age, where your companions have approval ratings, and come to hate you, or even attack you? If you try to steal something and an NPC becomes hostile and assaults you, do you reload that?
In emulated games and combat-available quicksave games, do you reload if single skirmishes or fights or turns or jumps don't go as you'd hoped? Does the difficulty of the game matter? If you stroll all the way to the Dragon Lord in Dragon Quest, do you save-state before fighting him to save you time if you lose? What are your rules?
I prefer to let all my choices play out as I made them. I enjoy it more when I'm able to make mistakes of judgment, as I might in real life if I weren't me.
I hate bugs, though. I always reload if I run into a significant bug. That's a separate issue.