Star Ocean: The Last Hope
Final Fantasy XIII
Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
When I grow up, I want to go toBovineTrump University! - Ralph Wiggum
Even I liked a few things about XIII. The main party was decently strong, each having their own personal and understandable motivation to be there. A big part of what kept me going was waiting for the inevitable Snow/Hope confrontation as they were my favorite members of the party. I felt that whole subplot was expertly done.
Sazh and Vanille also had a wonderful dynamic and I did not see their subplot's ending coming at all. It was also adequately emotional.
The problem lay in Lightning, whom I hated, Fang, who i didn't care about.
Then of coure you end up on Pulse and the character development just dies and now it's all about "the Plot." God save us from FFXIII's plot.
The very beginning of the game is also very frustrating as they literally bombard you with terms like Cocoon, PSICOM, Sanctum, fal'Cie, etc.. I didn't get any of this until I looked it all up and by tht time I was scratching my head in irritation. This is bad storytelling. Contrast witH FFVII, where Barret is kind enough to explain what the hell is going on here with the Mako Reactor and what Mako is.
FFVII has a very fast paced beginning just like XIII but the former was well-done while the latter was not.
SO4's beginning is also nice enough to give you some exposition to explain everything that's going on. Exposition might be a bit of a lazy tool but it's still better than having to search datalogs or get on the internet and ask people.
Dare I say it, SO4 had a better articulated story.
I don't have these systems![]()
Jack: How do you know?
Will: It's more of a feeling really.
Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?
Will: No.
If Demolition Man were remade today
Huxley: What's wrong? You broke contact.
Spartan: Contact? I didn't even touch you.
Huxley: Don't you want to make love?
Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
Huxley: NO!
Spartan: Whoa! Okay, calm down.
Huxley: Don't tell me to calm down!
Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
Spartan: What? Why the hell not?
Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
Huxley: You need to leave, John.
Spartan: But Huxley.
Huxley: Get out!
Moments later Spartan is arrested for "violating" Huxley.
By the way, that's called satire. Get over it.
I think basically what it is, is that as fans of the Final Fantasy series we hold the games to a certain expectation. High expectations, whether you've been disillusioned with the series before or not. FF13 failed to meet expectations of a game within the Final Fantasy series. However, if you were to strip it of the Final Fantasy title, removing those expectations, you would find it to be more bearable as a game.
I believe that is the general message that is trying to be put across. Feel free to correct if I am wrong. :}
It had... nice graphics?
I'm not a hard guy to impress, I like a lot of things that most people think sucked so it's not like I'm picky. XIII's problem is it feels like it's trying to be an epic but lacks any real substance, even the characters I liked felt generally lacking and it didn't get me invested like a lot of other games in the same genre. So I agree that the problem with it mainly comes from the writing.
I actually meant two different things. That's one of them - that expectations/price/etc can totally change the way a game is perceived. For instance, if it was a $20 indie game with no previous IP you'd be utterly blown away by it.
The other thing is that brands do mean something, and I don't think FFXIII played into the brand in the right way. It takes the traditions of Final Fantasy I care about the least and blows them up, and takes the ones I care about the most and completely diminishes them. To use a somewhat old example now - World of Warcraft is a pretty good game (for the point of this example, don't argue that); but it's a TERRIBLE "Warcraft" game. The part it keeps is the lore, the part it loses is the entire game design, in that case.
I forgot to talk about the awesome final dungeon in SO4.
Mirage even conceded he liked Brilliant Rose and in addition to this awesome piece of music, the Palace of Creation is beautiful and interesting. It's a very different design for a final dungeon, with the fast synth music and bright colors. Nox Obscuros, with its subdued music and its black, dead appearance is much more what you'd expect of the evil villain's lair. Coming off that, the Palace seems even grander and more lively. The "time is stopped" parts and the little planetoids you travel across in particular stick out in my memory. That and how confusing it is to navigate the place.
But the Palace of Creation is an infinitely better final dungeon than Orphan's Cradle. I've never seen a duller final dungeon than XIII's.
SO4 battles are actually not very exciting.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Reimi made the battles more exciting.