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Thread: Lightning Returns will have Lara Croft DLC at launch

  1. #16
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Saints Row style would be best. Usually the same lines but their own little deviations every now and then.

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    Quote Originally Posted by Psychotic View Post
    Instead of offering just outfits they should full on have that person (Lara Croft, Aeris, Cloud!) replace Lightning as DLC. I guarantee that'd be a lot more popular, particularly if you changed the voice too. Lightning's voice grates on me, she just sounds either permanently tired or like she's clenching her teeth.
    Not only would doing this make me willing to buy a game I have no intention of playing, but I would also purchase as much of the DLC as I possibly could. This would be amazing. xD

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    Quote Originally Posted by ToriJ View Post
    Just when I thought I couldn't hate the concept of DLC any more.
    You seriously didn't know? This thing has been around since like 2008.
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    Quote Originally Posted by Mirage View Post
    Quote Originally Posted by ToriJ View Post
    Just when I thought I couldn't hate the concept of DLC any more.
    You seriously didn't know? This thing has been around since like 2008.
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    Quote Originally Posted by ToriJ View Post
    Just when I thought I couldn't hate the concept of DLC any more.
    Not all DLC is like this. It's very easy to tell when something is though. If it's a costume or something, and it's less than 20MB, then it's just a dead giveaway. Or Day 1 DLC in general is an absolute dead giveaway, no matter what the size is. (Unless it's too big that they just couldn't fit it on the disc, but even then it should be free if you already bought the game.)

    There are legit DLCs out there. But I think that varies person to person. A lot of people like cosmic appearance DLCs. And I'm not gonna judge them for that. However I just simply cannot justify spending money on outfits in a game. If it's a large collection for a cheap price, I might be willing, but it is really rare. The stuff that I normally am suckered into is story based DLC, especially if it adds at least 5 hours to the game. Achievements are a nice little bonus too but not necessary.

    Trust me, not all DLC is bad. It's just, 90% of it (and that's being generous) is a developer just taking out a knife and gouging out your eyesockets until you bleed out more money. It wasn't long ago that "EXPANSION PACKS" were legitimate. But then DLC rolled around along with the next gen (at the time) and just exploited everything. The worst bit just happens to be this Day 1 DLC bulltrout. Hands down.

    If you want an example of legitimate DLC, check out the Skyrim DLCs. I'm not even a fan of Skyrim, but those DLCs add like 20 hours of gameplay. Easily the best DLC I've ever seen for a game and worth the price.

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    Quote Originally Posted by Noctis Caelum View Post
    Quote Originally Posted by ToriJ View Post
    Just when I thought I couldn't hate the concept of DLC any more.
    Not all DLC is like this. It's very easy to tell when something is though. If it's a costume or something, and it's less than 20MB, then it's just a dead giveaway. Or Day 1 DLC in general is an absolute dead giveaway, no matter what the size is. (Unless it's too big that they just couldn't fit it on the disc, but even then it should be free if you already bought the game.)

    There are legit DLCs out there. But I think that varies person to person. A lot of people like cosmic appearance DLCs. And I'm not gonna judge them for that. However I just simply cannot justify spending money on outfits in a game. If it's a large collection for a cheap price, I might be willing, but it is really rare. The stuff that I normally am suckered into is story based DLC, especially if it adds at least 5 hours to the game. Achievements are a nice little bonus too but not necessary.
    You can't justify spending money on outfits. That's great. Then don't. That doesn't mean that there is anything at all wrong with a company offering cosmetic looks for DLC. Even on day 1.

    Trust me, not all DLC is bad. It's just, 90% of it (and that's being generous) is a developer just taking out a knife and gouging out your eyesockets until you bleed out more money. It wasn't long ago that "EXPANSION PACKS" were legitimate. But then DLC rolled around along with the next gen (at the time) and just exploited everything. The worst bit just happens to be this Day 1 DLC bulltrout. Hands down.
    Actually, about 90% of DLC comes out months after the game does. Only one of XIII-2's Coliseum fights was already in existence on launch day, and only two of the outfits (If I am remembering correctly). All the others were made, developed, and sold afterward. If you need some further evidence of this, look to Mass Effect 3, where development of the Leviathan DLC was brought to a complete standstill as all the resources were switched over into creating the Extended Cut DLC, to appease the angry fans.

    I can't think of a single game where all over even the majority of the DLC was actually created prior to launch.

    What's more, cosmetic DLCs, even if finished before the launch of game, are rarely completed before game finalization, which is usually close to a month long process that gives the artistic team (who are the primary ones who work on cosmetic DLC) plenty of time to flesh out some add-ons.

    If you want an example of legitimate DLC, check out the Skyrim DLCs. I'm not even a fan of Skyrim, but those DLCs add like 20 hours of gameplay. Easily the best DLC I've ever seen for a game and worth the price.
    Or look at most of the DLC for the Mass Effect series. Or the DLC scenarios for Final Fantasy XIII-2. Or most of the DLC scenarios for the Dragon Age series. Or any of the DLC for Fire Emblem Awakening. Or any of hundreds of others.

    DLC is fine (how nice of you to forgive a game that you're a fan of while criticizing others). And there is absolutely nothing wrong with cosmetic DLC being offered at any point, even launch day. It's cosmetic, it affects almost nothing except how things look, and it's completely optional.

    The problem is when story-content is being cut to be put on DLC, and that is far, far rarer than you make it out to be (with the worst offender I can remember being the From the Ashes DLC from Mass Effect 3).
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  7. #22
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    Whether the DLC is on disc or not is really not important. Most day-one DLC is either on disc or so small that it would have been unproblematic to put it on the disc if they had wanted to. What you need to ask yourself is "if DLC was not technologically possible, would this have been in the game from the beginning of?" If you feel confident that the answer to this is yes for whichever DLC you're considering, then it's bad DLC and you shouldn't give them their money just to make a point.

    Technically, it is fully possible for day-one DLC to be developed in the time between the developers sent the game off to the disc printing press, delivered copies to rating companies, and so forth, and before the game was available in stores. They *could* have spent this time developing more stuff for the game, and then we enter a sort of gray area.

    Personally, I especially notice a reduction in stuff such as costumes in game series that used to have a ton of them, only to push these through DLC later. This example is specific to certain game series, but to me a pretty obvious case of spending less time developing the game and charging the same for it, for so to make some extra bucks later, and it's not just a little bit of extra bucks either. If a game usually has 4 costumes per character, but now suddenly only have two included and two as DLC, the DLC will probably put those costumes at 1-2 dollars for each costume, making the extra cost to get the same amount as pre-DLC about 12-24 dollars. Suddenly, a game with the same amount of extra stuff as you're used to costs 80 bucks instead of 60.

    To add to this, extra costumes usually take a pretty miniscule amount of time compared to the total development of the game. Many only add a few details and change a few colors to existing skins, and I bet many of them are in reality discarded main design ideas. Charging two dollars for each little costume is in most cases nothing but a ripoff.
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    Quote Originally Posted by Mirage View Post
    Whether the DLC is on disc or not is really not important. Most day-one DLC is either on disc or so small that it would have been unproblematic to put it on the disc if they had wanted to. What you need to ask yourself is "if DLC was not technologically possible, would this have been in the game from the beginning of?" If you feel confident that the answer to this is yes for whichever DLC you're considering, then it's bad DLC and you shouldn't give them their money just to make a point.

    Technically, it is fully possible for day-one DLC to be developed in the time between the developers sent the game off to the disc printing press, delivered copies to rating companies, and so forth, and before the game was available in stores. They *could* have spent this time developing more stuff for the game, and then we enter a sort of gray area.

    Personally, I especially notice a reduction in stuff such as costumes in game series that used to have a ton of them, only to push these through DLC later. This example is specific to certain game series, but to me a pretty obvious case of spending less time developing the game and charging the same for it, for so to make some extra bucks later, and it's not just a little bit of extra bucks either. If a game usually has 4 costumes per character, but now suddenly only have two included and two as DLC, the DLC will probably put those costumes at 1-2 dollars for each costume, making the extra cost to get the same amount as pre-DLC about 12-24 dollars. Suddenly, a game with the same amount of extra stuff as you're used to costs 80 bucks instead of 60.

    To add to this, extra costumes usually take a pretty miniscule amount of time compared to the total development of the game. Many only add a few details and change a few colors to existing skins, and I bet many of them are in reality discarded main design ideas. Charging two dollars for each little costume is in most cases nothing but a ripoff.
    What games do you remember having tons of costumes? I never remember having that many outfit choices in any game I played.

    I agree with you that the "if it would normally be a part of the game", but I find very few DLCs where that is actually the case.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

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    Most of the "tales of" games, star ocean, at least the third.
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    DLC's I buy tend to be related to adding to a game in the form on content. I do not find that extra costumes for games add anything to the gameplay, so iI tend to avoid them. League of legends is pretty bad for it, as mos of the additonal content you can pay for with real cash is costumes that don't affect the game at all.

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    Quote Originally Posted by Mirage View Post
    Most of the "tales of" games, star ocean, at least the third.
    Now compare this to the dozens of games which now have costume DLC which never had costume choices before. Like Final Fantasy.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  12. #27
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    Why?
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    Quote Originally Posted by Mirage View Post
    Why?
    Because you're grouping most of the industry together based on a practice that 99% of them never followed.

    Before the rise of DLC, changeable costumes in games were rare. If they existed at all, they were usually a result of gear that changed your appearance, with each piece having it's own look, and even that was uncommon.

    It was almost completely unheard of for games to feature anything more than that, especially bonus outfits that recreate characters from other games.

    As you said, "consider if it would be in the game if DLC wasn't an option". Well, let's consider that. How many cosmetic options did we get in Final Fantasy games before DLC? We had Dress-spheres in X-2, and that was it. And if there was a "Lara Croft" Dress-sphere, I missed it.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  14. #29
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    I said personally, and i also specified which game series I was referring to. Maybe I play these games a lot more than you do, and that's why I noticed it. It was also just one example.

    However, day one DLC is another example, and there's a lot of that too, even if some of it possibly is developed after the normal development period is over. Then we also have timed console exclusives that users of the other console needs to pay extra to get when the time exclusivity is over, even if this content was obviously developed before the game was released. Don't even get me started on preorder exclusives and retailer exclusives that the rest of the customers can pay extra to get later. I loathe those too.
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  15. #30

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    They need to launch a DLC that allows you to play as Morgan Freeman instead of Lightning. They do that, I'm in.

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