-
So, the Cloister of Trials. Some of my least favourite aspects of this game. I appreciate the puzzles but this is one of those ludo narrative dissonance moments. The game tells us that the Cloister is dangerous, and that it is a test for a summoner (ignore my inconsistent capitalisation) to prove their worth. But this doesn't prove true in the gameplay. Moving one orb to a socket and so on and so forth is not particularly dangerous. Indeed, the most dangerous aspect of this process is the threat of me stabbing myself or destroying things because Tidus is incapable of carrying two (or more) smurfing orbs despite having, y'know, multiple hands and pockets.
Obviously, keeping non-Guardians and Summoners out of the Cloister maintains some mystery for the citizens which increases its power and appeal. That's fine. But the only trouble with managing the Cloister and praying to the fayth is that a summoner can potentially be stuck there praying until they die of starvation and thirst. Which is stupid. You see, the Cloister has a second "tier": only the summoner can enter the fayth room and pray, so I guess the guardians sit around and wait, wondering how long it should be, or if they should be concerned, or if they have time to pop over to Taco Bell for a snack. It's utterly pointless and I cannot understand how any guardians or summoners have been devout enough to uphold this.
Tidus runs into the Cloister in what is a good demonstration of Tidus breaking Yevon traditions with realistic justification; he cares about the safety of others, so he doesn't let anything stop him from trying to protect them. Then he does some stupid puzzles which have mysteriously reset from the last time people were here. This lack of consistency is another problem. Later, in Kilika Temple, Tidus must burn down doors to progress. How does this reset for the next summoner? What happens when you are, like Tidus, not expected? Would the trial reset itself immediately upon someone else entering? How do you determine if a person is with a party already inside? I assume it is impolite to attempt the Cloister of Trials alongside another summoner, but what is stopping them from racing through behind? The Cloister of Trials is an utterly broken concept that serves only to excuse puzzle mechanics in the weakest way.
I may have more comments on the cloister later when my battery isn't almost out and I can use my own keyboard.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules