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The battle tutorials in this game are wonderful. They are brief, interactive, and grounded in the world, rather than being disconnected. The Sphere Grid tutorial, if you remember, feels like it takes an eternity because all you are doing is reading and hitting X to continue. These battle tutorials take a format you are familiar with -- battles -- and explain strategies and mechanics with voice and actual participation. Sure, the options are restricted, but going through the motions as opposed to reading a play-by-play feels a lot more engaging.
That's really all I have to say about that. Although, the use of dialogue is really quite powerful and makes these battles feel important. Obviously forced encounters have a sense of gravity to them, but throughout the rest of the game you fight hundreds of battles that serve no purpose other than to help you level up. Mind you, an argument can be made that these battles symbolise the growing bonds between Yuna and her Guardians in order to achieve the summoning of the Final Aeon. However, as I've mentioned before, adopting an approach similar to the Tales series gives each battle some more gravitas and allows it to feel like an actual part of the story rather than an intrusive gameplay element designed to slow you down or act as an arbitrary obstacle.
Now I'm done.
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