Honestly, Yiazmat might have been my least favorite fight so far. It was so boring. One person's constant Curaja outhealed whatever he did unless he had a Death proc, but getting back on your feet after one was no problem. That lasted about 2-3 hours, THEN you get to the actual interesting part, when he uses Growing Threat. That part of the battle is pretty cool, but the first 45 million HP are just stupid. I am so glad he only had 4 million HP in the Trial Mode.

I made a Top 5 Superbosses List recently, and my opinion is largely unchanged. Almighty Shinra is my favorite, along with Chac, and the Five Judge Magisters from XII IZJS's Trial Mode were just as great.

Ozma is among my least favorites as well, because although I appreciate the concept, the execution just had horrendous flaws. I like the idea of a superboss who is almost totally unpredictable but has very strong attacks and you have to respond accordingly and always be on your toes. But you cannot do anything against it if Meteor hits you for too much damage. It's random damage, not just random moves, and that's not good. Scratch Meteor off his list and you got a pretty fine and fun albeit somewhat easy boss fight. With Meteor he can be frustrating and annoying.