Great. Good job all round.This includes in-game and ambient music.
Originally Posted by TwitchPR-speak makes me want to puke.Starting today, Twitch will be implementing technology intended to help broadcasters avoid the storage of videos containing unauthorized third-party audio.
And yeah, it was fun while it lasted.
"Flak" is an understatement of what they'll be getting on their AMA Friday.
And then there is Death
YouTube 2.0
Comically, Twitch's own channel got flagged: http://www.twitch.tv/twitch/b/548824097
And then there is Death
Well, I gave them the benefit of the doubt. I thought they might not be so completely short-sighted as to pretty much throw $1bn into a burning pit.
I was wrong.
It is nice that they will maybe if they feel like it fix your 30 minutes of audio mute if you can prove it to their standards.If you believe that your video has been flagged improperly and that you have cleared the rights to all of the sound recordings in your uploaded video, then we will consider unmuting your video if you send us a counter-notification that is compliant with the provisions of the Digital Millennium Copyright Act (“DMCA”).
Dozens of games have been muted because of in-game music. What's next? "We noticed you were playing a video game and broadcasting it without the permission of the developer. Please provide signed proof that you have permission to stream said video game."
You can't help but wonder if this purchase was funded by music companies.
Bow before the mighty Javoo!
$1 billion is nothing. It's only barely 1 billion more than literally nothing. In the grand scheme of things, it's a move without consequence for the music industry. They only care about the money that can be made from music licenses.
The people this really hurts the most is the streamer who commentates on top of the music and any of his fans who can't watch live because they, like, you know, have lives.
There's also issues in that the whole thing is entirely automated. Makes it quite weird that you can have League of Legends videos straight from Riot being muted for its own in-game background music. No, license-free music is not going to solve the issue, either.
Unfortunately, people sort of knew that this sort of thing was inevitable. A couple thousand people streaming full songs for fun and profit? That was never going to fly. It will eventually happen to Azubu, Hitbox, or any alternative streaming venture as long as streamers continue to play music or the people who are currently leading the industry die and the people who are making music now get promoted.
You can make eyeglasses to correct short sight but not short vision.
EDIT: Turns out the music blocking is all handled client-side. Make of that whatever you want. Perhaps hilarity?
The Reddit Ask Me Anything with the Twitch CEO has started
http://www.reddit.com/r/IAmA/comment...ask_me_almost/
My Favourite posts so far are the following
1. An image link to the twitch weekly podcast being flagged by the same system they implement as "Third Party Content".
2. The knowledge that the Dota 2 international VODs were muted despite the fact that Value running the content, and makes the entire soundtrack for the event allow their music to be used.
3. The CEO explaining that point 2 picked up the noise from the crowd, which resulted in the copyright flagging. Thus proving that it does not work as intended.
This is really fiasco. But who cares right? Twitch owner have their one bil, google destroyed another popular site. Everyone's happy.
A quick run of http://mutedvods.com/ told me that our very own Dr Unne got at least one video muted: http://www.twitch.tv/cdaddr/b/550954136
And then there is Death