Quote Originally Posted by Laddy View Post
Great premise, weak execution.

If each character had their own classes unique to them with more complexity than "hits stuff" or "heals" than it offers up a lot of strategy.
Each character had different specialisms within each class though. For example, Sazh learns all the single-target versions of the Saboteur spells, while Hope learns all the multi-target versions. Snow as a Ravager knows all the Ice and Water spells, while Sazh knows all the Fire and Lightning spells. Not to mention all the character has a unique full ATB skill.

Ultimately, the classes are slightly simple, but there's more depth to them than people give them credit for, in my opinion.