Quote Originally Posted by Dat Matt View Post
13-2 was about the same, but offered the choice to switch characters. I think people would have hated on 13 less had the put that in the first game.

I like the 13 battle system. Sitting in Commando / Ravenger / Ravenger is good, but will get you killed against tough enemies. Just means no one is stuck to "This is your class, have fun" like traditional installments like 9.
Ravager.

Anyway, it had more than that. It also had wide/narrow focus options for each class in each paradigm, and the monster companions added a lot of diversity as well. Furthermore, you no longer instantly lose if the character you control dies. You simply had a lot more control over both your AI companion's behavior, and what you did yourself.