Originally Posted by
edczxcvbnm
I think one of the best aspects of all the Dead Space games is the sound design. I really like how in Dead Space 3 the music stops once all of the enemies in your sight range have been killed. There could still be an enemy in the room to your left but you think it is all done. Too bad the game is a terrible action game just like RE6. Slow moving controls and quick enemies do not mix.
One thing that had me shake my head about Dead Space 2 before I even played it was interviews with the developers. They talked about how they were going to add more "epic moments". No one has ever talked about how they got scared troutless by an epic moment. They also said stuff like how people where so freaked by DS1 that they were going to tone it down. To me, the worst thing they did though was give Issac a voice. I was not intune with him at all. I was feeling something and then he opened his dumb voice box and spewed vomit in my ears and completely took me out of the moment.
Dead Space 2 felt like everything they should not have done but did. After listening to them talk about how they studied sci-fi horror and lots of things to craft DS1, it seems like they forgot it all right away.
After I marathoned that last few sections of DS1, I was all like YES! Now I will play new game + and will not be so scared because I just did this! Then I managed to scrap my way through the opening scene. Then I turned off the game and turned on all of the lights in my apartment >.>