Trying to pilot the Steambots in Steambot Chronicles is awkward because half you controls only control the top half and the other controls the bottom half which may sound standard except when both controls make lots of use of rotating and have their own rotating controls. so you could rotate the top of the robot to attack behind you while your legs ran in the opposite direction but usually what happens is that you get wailed on while trying to get your head and feet to cooperate.

The early Armored Core games have really picky and precise controls as well but if you suffer through the game long enough they do become second nature.

Guilty Gear Isuka was a 2D attempt at a four player game with background maps you could fight on. To resolve control issues with being surrounded, the game mapped turning around to a button. It is as awkward as it sounds and one of the reasons few GG fans ever talk about Isuka.