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Atelier Totori is about a young girl named Totori who has studied to become an alchemist and now works to gain her adventurer's license so that she can go out and find her mother. Her mother was a famous adventurer but one day she never came home. Totori and her friend Gino work hard so that they too can become adventurers.
There are a few elements to this game. The first obviously being alchemy. You combine ingredients to make items that you can use to make more items or equip or bring with you to heal or attack enemies. This game also operates on a time limit, and you have a few in game years to do certain tasks like renew your adventurers license. There are also multiple endings depending on what you accomplish during the time frame. The battles are RPG style, with a battle party of 3 members which you can switch by going and speaking with other available characters. In battle there is a turn order and different characters have different skills they can execute. Alchemists are the only ones who can use items, which range from healing to bombs which deal damage. Most actions in game take up a certain time, from alchemy to battles, to gathering materials, to traveling. You can also take on requests.
General impressions:
This is the Atelier game I wanted most because it has Totori and Totori is adorable. I ended up buying it a while after finishing Meruru, even this one comes beforehand in the timeline. It was interesting to see the characters and how far they'd come from this game to Meruru and also to discover some backstory. Overall I found this game to be easier and more lenient with the time frame. Some stuff it did worse like the slow world map travel, but I preferred the story much more and found it much more investing.
Story:
The story still isn't the main focus and this is more of a gameplay and character driven game, but I did actually really like this one. I liked wondering where Totori's mother was and uncovering secrets about her that Totori didn't know. I also liked the aspect of going from a small town to a big city and they did a good job of conveying the feeling, I felt. It also had some really touching moments.
Gameplay:
I thought it was a lot of fun. It put less emphasis on battle than the other two I've played, having only one mandatory boss fight (if you got that far in the game). The time frame was easier to follow and less stressful overall, I was better at making equipment and managing my time, and I felt things were given to me slower so I could adjust to them more easily. Overall the game was really fun and I could waste hours on it without even noticing.
World:
Not as bright as in Meruru, but still very upbeat and cheerful with a good range of different locations. I still liked the little gathering bubble icon. The towns were fun to explore and I liked when new areas opened up to see what they had to offer and see the new things I could find.
Characters:
The best part of the game. Even a lot of non-playable characters had good personalities and a good sense of humour and the people really did feel like coworkers and acquaintances that you would see over several years. I liked learning more about everyone and there was a good variety of playable characters for different play styles.
Favourite character: Totori f6Tynyv.jpg
Honourable mentions: Rorona, Melvia cNiP2wp.jpgnuHN7B5.jpg
Totori is of course my favourite. I liked seeing her grow and mature and gain more confidence in herself. I really liked how determined she was and how she never gave up even when she would fail several times. She was also very caring and gentle. I like Melvia because she had a good sense of humour and wasn't afraid to be who she was. I liked Rorona a lot because she was just so ditzy and weird that I couldn't help but laugh. She was less mature than her student.
Overall it has a touching story, fun gameplay, and an amazing cast of characters. It's a sweet little adventure and it has some beautiful art.