So what is your opinion on this? Good/bad/don't care?
I think it depends. FFXIII felt very linear and constricting. Meanwhile FFX and Xenosaga are both very linear games, but they didn't feel like it to me and I still enjoyed them a good bit.
What are some example of linearity done well or done poorly?


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There's something to do and find every single screen including an optional aeon fight, lore, talking with several named side characters, a boss fight where winning is optional, exploring with a chocobo, and it tops it all off with the completely optional Oldroad.










