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Thread: 5 Concerns About the Final Fantasy VII Remake Announcement

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  1. #1

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    If they want to update it but still keeping in-touch with the original. I wouldn't mind these two options:

    1). I wouldn't mind a new battle system (called "Modern" mode or something similar) in the style similar to FFXV or FFXIII, but I would like to be able to switch to other characters at any time to control. The characters that switch to being controlled by AI, fall into back into their style specific to them such as Tifa acrobatically applying various basic melee attacks by jumping off of walls, etc - using her environment. (The style of the attack when the player selects it, would also be randomised the same way the game decides the style of the attack for the AI). In conjunction with that, players could set commands for the AI controlled characters to give them specific roles just like in FFXII. To add what someone said in this thread also - maybe the ability to swap out characters like FFX and making the game more tactical in tackling a foe to employ this.


    2). Then there would be a "Classic/Original" mode option where the battle system is like-for-like of the original.

    With this there would obviously be an option to switch between Classic and Modern when selecting a new game or changing between the two in-game. Faithful and modernised at the same time, suiting everyone's taste.

    I also thought of just now. The battle mechanics in terms of characters Intelligence. With a foe that is susceptible to more physical damage from being attacked from behind, the higher INT an AI controlled character has, the more likely they are to jockey into a position to try and exploit such a weakness. You'd obviously tie it to the foe's INT, to be more aware of its weakness and position itself where the weakness can't be exploited. The same could apply to a players accuracy, from outright missing the foe, to causing critical hit. Again tied into the foe's agility, the foe could could just dodge the attack like a boss.

    I think this would give battles a very realistic visual representation of stats and a clear visual growth of the characters through out the game, getting, stronger, faster, more intelligent etc. Just like you might see of a player in a sports game.

    I've put too much thought into this. A guy can dream
    Last edited by DarkMatta; 06-19-2015 at 02:02 PM. Reason: More

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