I don't know these things, no. Stats aren't things I ever take any note of other than in a "Is this number bigger than this one?" capacity.
But that has nothing to do with not knowing my audience.
I don't know these things, no. Stats aren't things I ever take any note of other than in a "Is this number bigger than this one?" capacity.
But that has nothing to do with not knowing my audience.
To be fair, a lot of dresspheres don't really need a lot of their abilities though. The ones I remember off the top of my head you really want to invest a lot of AP into are Psychic, Mascot, Samurai, Berserker and Gunner. I suppose Trainer as well but I never use it. Most of the others get their quintessential abilities pretty quickly.
If we are struggling, we'll be having secret off-screen grinding.
But yeah, we had a fairly consistent viewer base with our FFX Let's Play, so we decided to get them (and the new viewers, obvs) a bit more involved. And with all these job choices (and our general incompetence at the game meaning that we'll be terrible anyway), this was the perfect way to make things interesting. ish.
Let's Play Final Fantasy X-2 HD Remaster #4 - Disasterrific
You see!? You see what happens when you let Shauna play video games? You see what happens when we let you choose the dresspheres (I know this is self-imposed, but so what!)? God damn
Process faster!
...ah there we go.
Edit: Well now that was an episode.
I knew how things'd turn out as soon as you had the wonderful luck to run into that Tonberry. I've played this game, what, 10+ times and never ever encountered a Tonberry in this mission. Their AI is pretty hilariously transparent in always attacking the target that's the farthest away, too, which is why Rikku generally didn't get attacked till you messed up. Woulda been a lot easier too if you'd just used Cure on the whole party all the time instead of single-targeting you know.
Good choice on learning the Sing abilities for the Songstress. Although learning it right when you were in the process of learning Sleepy Shuffle, the Dance that casually sleeps all enemies pretty much indefinitely, is pure win.
I hate the Attack command in this game. Unlike EVERY OTHER COMMAND IN THE GAME(except for Psychic's Teleport) it doesn't give 1 AP when used properly. All other commands do give AP as long as you influence the battle in your favor in some form. Oh well, when Mug/Nab Gil roll around things suddenly go way better.
I'm guessing you don't need new dresspheres for the next episode, since at this rate the rest of this mission is probably gonna take the entirety of it.
Last edited by Karifean; 08-03-2015 at 11:56 PM.