>Has Matador's Song to increase everyone's evasion chance by 100%
>Has Sleepy Shuffle to knock out most opponents semi-permanently
>Uses Darkness Dance all the time
>
This team is working out pretty well though.
"I miss my White Mage." Because you totally don't have a Garment Grid that gives the Cure spell to anyone who simply equips it. Also btw you never did grab the GG you get for watching the GG tutorial.
Gotta love the Gun Mage. Going out of your way to get Blue Bullets is so worth it, especially once you hit Chapter 3. Plus it needs no AP to be effective since all of its regularly learnable skills are extremely situational and not explicitly worth getting.
I assume you're using nemes1s' Perfect Game Guide? If so, fair warning, the guide blatantly skips two little optional thingies in Kilika. For one, make sure to talk to the camera guy on the boat and have him show you the new Youth League HQ. It's frustrating to miss that since if you forget to do this now in Chapter 1, you cannot get the Break Damage Limit accessory later on.
The other is the monkey finding sidequest you can do during the main story mission, where you look for 13 Squatter Monkeys in the Kilika Woods. You can also do this later (you can't even get the reward for it until Chapter 3 IIRC) but might as well.
Also just before going to Zanarkand is a good opportunity to give the Fiend Arena a try. It's the second-to-last option in Shinra's Creature Creator menu. You can do tournaments and exhibition battles against all kinds of enemies with no worries of a Game Over, and if you manage to win the first tournament you get the wonderful second new dressphere (my overall favorite) so I recommend doing it sooner rather than later.
Bring your best team though (i.e. the one you're currently using) as the enemies are still quite strong.