Quote Originally Posted by Del Murder View Post
I didn't get it. I get the idea of it, it was like Excalibur II in that it is something you find out you missed later on which forces you to play again. Unlike Excalibur II, it doesn't require any particular skills to acquire and instead asks you to go against one of the most natural activities in RPGs, that is open every chest. It was really dumb.
The Excalibur II asks you to go against several of the most natural activities in RPGs. Namely, exploring, talking to all the NPCs, and watching side events/participating in sidequests.