Quote Originally Posted by Psychotic View Post
But as a strategy it's not one I would ever advocate. It's a playing-it-safe cop out for the town, along with the old favourite "Oh my god there's nothing to discuss on day one!" line that drives me up the wall. What are you waiting for? As if Day 2 "oh this person died during the night!" is somehow anywhere near as useful evidence as the lynch votes. Both the lynch and the discussion are the town's weapons and should be deployed accordingly. Silence and inaction helps the scum. Wo/man up and put your vote on someone. Nail your colours to the mast.
Someone dying generates a lot of discussion, though. And while it's very well to wo/man up and put a vote on someone, I'm just not sure how sensible it is to just scattergun vote on random people either. After a night phase, the death (or lack of one) is pretty noteworthy. Reactions just to the death can be telling, especially once the deceased's role and alignment is revealed which can influence strategy

Lynching and discussions are weapons, but ones that can be redirected back to the town if town isn't careful enough. I see what you mean, and yes, I'm guilty of being a 'Oh my god there's nothing to discuss on day one!' type of person. I just honestly feel there's not enough to go on to solidly place a vote on anyone and not have that vote feel very arbitrary.