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Originally Posted by
Loony BoB
(SPOILER)I have never seen a game give me such a sense of empathy and understanding of a mental illness than the point in which you are being taken to the machine, and have to keep denying reality and saying everything is fine, and the walls smash down each time you do so just to reveal more walls. Also, the time when you're on stage and you have to keep backing away from everything as barriers come smashing down. Honestly, so many films I've seen have tried to give a sense of these kind of feelings but this game just drove it home in such an effective way that the films look silly by comparison.
(SPOILER)But was it really about mental illness though? Or is that just what you are choosing to apply to the game? Absolutely, Davey tells us his understanding and his read of all the games, but then it's later implied that he was projecting all over the place. But then, it's not wrong for you to take what you want from the experience, after all it happens with every piece of art.
Even with spoiler tags it is a difficult experience to discuss, likely due to the different places we latch on to the story. The different reads we will have on things. I did see the parallels to mental illness, but I connected more with the message of selfishness and relationships. If that message was even there.
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