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Thread: Crash Bandicoot N. Sane Trilogy

  1. #46
    I got to the Upstream level in Crash 1 this morning after a cheeky little play before work. I'm going to continue my game tomorrow!
    Last edited by fat_moogle; 07-04-2017 at 01:30 AM.

  2. #47
    So much muscle memory playing this. xD

    But uh I dunno how else to describe it but it feels like Crash is "heavier" than I remember. I spent *too long* in Native Fortress trying to get the last jump to the bounce box, and I have never had these issues before.

    Maybe I have become garbage in the past 3 years.

  3. #48
    If you are talking about not jumping high enough with those jump boxes to get to the next one, you have to hold the jump button down to do the higher jump pretty much from the moment you jump at the bottom. I struggled with those until i remembered/realized what to do. That's if I'm ever thinking of the same level.

  4. #49
    Oh yeah I remember in Crash 4 you can jump higher from bouncy boxes if you hold down X at the right moment. I think. Gosh it's been years since I played Crash 4, but I think a similar principle applies in the earlier games.

  5. #50
    I think that's down to the timing of the holding down the x button to ensure you get that extra "bounce".

    Anyway I'm currently on Road to Nowhere (still the first game) and I have had Game Over after Game Over after Game Over falling through or completely missing jumps on the broken planks / bridges.

  6. #51
    People are saying that Crash is the "new Dark Souls " ? Crash is hard, but there's harder platform games out there, like Rayman.

  7. #52
    Those comparisons are literally ridiculous lol. People will say anything to get hits.

  8. #53
    Yes, I know you hold X for more bounce. I am not that terrible at Crash Bandicoot games.

    I 100% cleared Crash Bandicoot within the last few years and had absolutely no issues with that level so I'm just puzzled as to why I was at it for upwards of 10 minutes this time when I have literally never had this concern before.

    The new graphics are throwing me off my game.

  9. #54

  10. #55
    Check this out: http://www.eurogamer.net/articles/20...n-sane-trilogy

    Seems pretty plausible. When you consider they had to build all three games from scratch, it's bound to feel a little different.

  11. #56
    Quote Originally Posted by Fox View Post
    Check this out: http://www.eurogamer.net/articles/20...n-sane-trilogy

    Seems pretty plausible. When you consider they had to build all three games from scratch, it's bound to feel a little different.
    Interesting explanation and pretty forgivable given that it seems like a really small thing that makes a surprising amount of difference. Would this sort of thing be patchable if they wanted to correct it?

  12. #57
    I feel slightly vindicated that this is a more widespread "issue" for peeps. xD

    It's fine, I'll get used to it, and adjust my playing accordingly. Like I said in my initial post, I've got a lot of muscle memory for these games so for things that ~*~feel right~*~ to be completely off and causing me to entirely misjudge jumps is weird.

    Eh, I'll get better and become a true pro all over again.

  13. #58
    Quote Originally Posted by Formalhaut View Post
    Quote Originally Posted by Fox View Post
    Check this out: http://www.eurogamer.net/articles/20...n-sane-trilogy

    Seems pretty plausible. When you consider they had to build all three games from scratch, it's bound to feel a little different.
    Interesting explanation and pretty forgivable given that it seems like a really small thing that makes a surprising amount of difference. Would this sort of thing be patchable if they wanted to correct it?
    I expect so. It's a bit of data, not some fundamental part of the engine they're using. So if they think it's a big enough deal they might look at it. I haven't really seen much in terms of serious complaints though. "It feels a bit different and it's a bit harder" is about the most angry complaint I've seen, not really any "this travesty has ruined all my childhood memories" that you get in most remakes.

    So all in all they seem to have done a pretty good job.

  14. #59
    Yeah all the things I've heard about online have said that it's a very faithful recreation of the original trilogy, so literally using the default pill-shaped hitbox seems very minor in my opinion.

  15. #60
    Guys I'm legit getting stressed out with Road to Nowhere. I wanted to complete Crash 1 before moving on but I think I might have to come back to it later before I lose my mind!
    Last edited by fat_moogle; 07-04-2017 at 11:06 PM.

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