This game quickly became an emotional roller-coaster after the first playthrough.

There were plenty of moments that left an impression whether positive or negative, but I found the underlying philosophical and psychological foundation the most appealing and intriguing. It might have been because I previously studied psychology as a major that I immediately gravitated towards Nier: Automata, but it definitely did not disappoint in those aspects.

Ever since playing it, I have recommended it to everyone who was looking for a solid story-driven game, even though it might be better understood and complemented by the Drakengard series or the original Nier.

Though it might be my selfish desire to discuss these philosophy and psychology with another gamer (ー_ーゞ

So many feelings and emotions for this game even after finishing it!

Quote Originally Posted by Sephiroth View Post
Drakengard 3 is the chronologically first Drakengard storywise and the latest Drakengard titled Drakengard. That is why I mention it. Also it has the most redeeming gameplay in comparison to 1 and 2 and the main character and the story is just wy more recommendable, I'd say. Drakengard 1's gag ending is the timeline of Nier. So in direct relation to Nier of course Drakengard 1 is "kind of" relevant. Especially considering a certain sickness that sets everything in motion comes from Drakengard. Drakengard 2 is "just there". It is part of Drakengard but does not even have anything to do with Yoko-san - but that does not mean anything. I am not one of those people with abstruse claims that if director x is missing it is not canonical because my magical fan rules say that.

I have not played the previous Drakengard games and only have experience with D3.

The story, and particularly the characters, were...unique and interesting which helped to keep me playing.

Though last I remember, the gameplay was lacking, in my opinion. That might stem from my lack of experience with hack-and-slash type of games or having not played the previous ones.

Regardless, the game left a distinct impression and it helped appreciate everything else Taro has worked on.