Just to clarify, I wasn’t stating which system was better - just that they’re different on a fundamental level and shouldn’t be compared. Djinn are a risk vs reward system based upon the decisions you make in battle - higher stats and better magic vs single more powerful spells and temporary debuffs. Junction is about micro managing every stat and using multiple GFs to unlock various skills that shake up gameplay in battles substantially, and there are zero drawbacks to summoning GFs (heck, you even get a temporary damage sponge until you unleash the ultra powerful spell, making it like, all the pros with no cons), and it’s not like you lose all the Junction bonuses you get from them if their HP reaches zero - you just can’t summon them anymore. So like, the only thing they have in common is the lore behind them - you assign multiple magic beings per party member. But everything about their execution and how they influence their battle is completely different to the point that you can’t say any one of them is a better execution of this system, because the systems couldn’t be more different than they are mechanically.