I have problems with Cyberpunk that aren't related to the temporary existence of bugs and glitches.

Core game design in terms of RPG mechanics are honestly wank. It's such a weird looter-shooter type thing, but then it also has this old school "+0.3% Crit Chance" level up and perk system so that levelling up rarely feels in any way like building a character. There is a solid story-driven FPS action game here, but it's completely bogged down by these just crappy systems. I genuinely think the game would be better if they stripped the entire looter-shooter and perk system out wholesale.

Keep the crafting system; make your guns better by upgrading only. Gives your weapons a "you-ness". Strip the perks entirely, and add a little bit extra to the cybernetics. Build a character through body mods rather than meta percentage tweaking.

Enemies are functionally bullet sponges, which is just something I dislike in general for most games. I wish they had built out a Rock Paper Scissors system instead, where certain enemy types are better or worse against certain moves or weapon types.

Visual design is weirdly lacking, too. The game is gorgeous and it's so nice to be in, but the visual design for enemies means that you never really know what you're shooting at. You're just shooting at the black shape with neon bits that is standing behind or in front of a black shape with neon bits, and the only reason you're shooting there is because your HUD put a red marker above the black shape. Like, this is smurfing FPS 101: enemies need to be clear and distinct, or it's just a poor experience. This isn't unique to Cyberpunk, by any stretch, but it's still annoying to see.