Update!
Final product, check out the details on page 2.
For those that are interested:
Note: Original size is 1024x1024.
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This is for my last assignment in my principles of 3D modelling unit for the trimester. We have to model, texture, rig and animate a low-polygon character (limit was 3,000 triangles).
I just finished modelling out the character, some of you may guess where I got my idea from, and I reached 2854 triangles. I now have to rig it (skinning is going to be the worst bit) and then texture it (somewhat fun).
You can see other 'work in progress' pictures here:
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So yeah, took me around 2 days to sketch out the image planes, and 3 days to model it out. I'm hoping that rigging and skinning only take around 2-3 days, and then I can focus on texturing it.
Tell me what you guys think.