If you're playing against the CPU and you're button mashing, chances are it would be hard. The CPU 'learns' what moves you tend to use a lot and will use reversals with nearly psychic speed and accuracy. Some people think it's cheap, but it really isn't. If you become predictable, you will get reversed.
I thought it was cheap at first, then one time I was playing I stopped my combo short to see how Alpha 152 (the boss) would react. She whiffed a reversal, guessing how I would complete my combo. So it's not cheap, it just makes it very difficult to use the same techniques over and over.
DOA is one big Rock-Paper-Scissors game--moreso than most other fighters. If you keep doing Rock attacks, you'll be Papered into oblivion. Mix it up with a Scissors or a Paper however, and you stand a better chance of surviving.


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...Geddit?

) so you just can't guess where a move's going to hit you, you have to know and you can only achieve this by learning the characters and knowing your opponent (though this is true too for Tekken. I'm just saying in Tekken, you can more often than not tell whether the next move in a string is going to hit high, mid or low depending on how the opponent is coming at you whereas in DoA, it happens too fast for you catch it as easily.)




