Why does everyone think that FFVII was the first to introduce death? FFII didn't have a happily ever after storyline. FFX's was very bittersweet. In FFIV (SPOILER)half of the people that are party members get paralyzed, or blown to bits
Why does everyone think that FFVII was the first to introduce death? FFII didn't have a happily ever after storyline. FFX's was very bittersweet. In FFIV (SPOILER)half of the people that are party members get paralyzed, or blown to bits
The storyline (which has been explained excellently already by others) and the characters.
So why these characters in particular? *shrugs* who knows. But just about everybody loves 'em. And that's a fact. Go figure.
Because in X and II you wanted those people to live. In VII, you want her to die.Why does everyone think that FFVII was the first to introduce death? FFII didn't have a happily ever after storyline. FFX's was very bittersweet.
Yeah i agree there about the death part, i think a lot of people think the death in ff7 was the first one because a lot of people played from 7 onwards and it was in a lot of gaming magazines and all that kind of stuffWhy does everyone think that FFVII was the first to introduce death? FFII didn't have a happily ever after storyline. FFX's was very bittersweet. In FFIV (SPOILER)half of the people that are party members get paralyzed, or blown to bits
Wow! ive never played ffiv but i still read the spoiler(SPOILER) what a sad ending for some the characters to die the way you explained it
If I was like Cloud I don't think I would have taken that test.
Changed to stop Jessweeee♪ from going insane. Is that better?
Because nothing will ever beat it, hands down.
FFVII was released at a time in which everyone would literally cream themselves at the sight of relatively elaborate graphics. FFVII was the first real game to turn cRPG gaming into a more cinematic experience due to way it mixed FMV sequences with gameplay. After the ‘breathtaking’ movies, unorthodox/bizarre cutscenes and a soundtrack which supported the visuals quite successfully, no one really noticed that the gameplay, characters and story really weren’t anything more than standard cRPG fare for the time it was released.
Yeah, but (SPOILER)everyone who seemed to die actually survived (except for Tellah) and were even re-playable again in the GBA remake (except for Tellah and FuSoYa). Also, Aeris was Cloud's love interest. Love interests in basically all non-tragic storylines never NEVER NEVER die. Period. Or if they do, they're always a way to revive them later on. When people realised Aeris was never going to come back, it made the game instantly memorable. Personally, I cried and cried when Aeris died - she had my best materia on her.![]()
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Never ever compare the GBA version with the original, or hardtype. Plus I think we can all agree ff4Cid should be dead. He jumped out of a freakin' airship, blew himself up, and then splattered on the ground! What where they going to do? Find his splattered remains throw them in a pile and cast life1? Smae thing with Yang, he blew up!
Also when ff7In FFVII there are two main love interests it would have been way too confusing at the end if one didn't die. I think that Aeris's death should show that Tifa was in fact the main love interest
(SPOILER)when aeris leaves you after the temple of the ancients all her materia is removed and given back to you, she will take the armour she had eqipped and the accesory
If I was like Cloud I don't think I would have taken that test.
Changed to stop Jessweeee♪ from going insane. Is that better?
I personally loved the story and gameplay. The whole thing with Cloud's past was sufficiently convoluted that it made his character interesting. I also agree with Nasarian about the whole Materia magic system. I think it's one of the best in the series. Graphically, it wasn't as strong as VIII or IX but then again it was the first FF PS game Square did so they were still 'learning'. As a side note, I also remember that this was the first game I ever saw advertised on TV.
Yet, while the graphics weren't nearly as strong as VIII and IX it still blew the compitition away. Games like Suikoden and Wild Arms still were still using 2D for their overworld maps and looked alot like SNES games unless you were in a battle.
I loved the game and all but... what really stood out about the gameplay? There where no serious improvements to the battle system
I'd like to point out something...
Don't compare the graphics to VIII and IX's ever. Even if you where doing it to make the game look better, it is impossible to get an accurate measure of a game's graphics by comparing it to future games, of course it wasn't as graphically as strong as VIII or IX.Originally Posted by gamespot.com's review
Most likely the deepest story in an FF game. It dealt w/ our journey of life, and what happens when it is over. It dealt with industrialization. It delved into poverty like no game ever had before. People play video games because they have the mean to do this. But this game gave these people insight into the reasons behind poverty. "No one lives in the slums because they want to" is a line I'll always remember.
Yes, characters have died in previous FF's, but they were 2D sprites either being blasted by some weird magical "force" or falling out of something. Sephiroth jumped-down Setzer style on the maiden. And then impaled her. After which Cloud holds her dead body in his grief. Nothing even remotely close had ever been done (or could have been done) in an FF before.
The game expressed characters emotions in a way Square would never have been able to with IV-VI. When Cid loses his dream of making it into outer space, you feel it. When Nanaki howls up to the moon w/ his petrified dad, crying petrified tears, you feel that sh!t. You can't have it on this level in the previous games.
The music was crazy. It was the last time Uematso would use the MIDI type instruments of the previous games, which is where I think his true genius as a composer really lies.
The battle system was great. Having it in 3D, like it or not, made it much more enjoyable. Materia was great. If you wanted a Black Mage, you can make someone a black mage. if you want to give them a random set to essentially make your own class, go for it.
The characters all have in-depth backstories, and segments of the game that develop each character. Most of the Final Fantasies have at least a few characters that don't need to be in the plight to save the world.
And you can't forget mini-games. Possibly the best selection in a Final Fantasy (Motorcycle, snowboarding, submarine), and one of the best chocobo breeding systems, where you can actually race them.
All of these elements come together to form "quite possibly the greatest game ever made."
Its annoying people moan about graphics, the younger generation are spoiled rotten with them. When FFVII came out, there was little to none 3d games, no fmv's, The Saga generation only ended a while before, and when sonic came out that was amazing with great graphics, and some of us watched these games evolve and then came along FFVII, The first game I ever played with full FMV's, prerendered 3d backgrounds, it wasnt the first 3d game but it was a pironeer, There wasnt all this modern great 120 bit whatever stuff like the kids today have and the graphics was mindblowing.
"NPC: Sorry this house is sealed off because of Blight"