Unfortunately for you, the strategy guide isn't considered canon, since it wasn't written by Square. The description given in the instruction book is this:
"An Ancient Book:
Long before Noah built his ark, the tales tell of an ancient land called Kiltia...a world where swords and sorcery reigned.
Its learning and power were swept away in the great flood, but one clue to its secrets remained: an ancient book known as the Gran Grimoire, hidden in darkness by the powers that once were.
It is not certain how many copies of the book still exist, but it is said that whoever should hold one holds the power to change the world.
Many lived out their days searching the world for surviving copies, but none were ever found.
It was an illusion, they said. A myth-but one worth dying for."
Now, pay very close attention to the verb there. It says "holds the power to change the world." Change, not go back in time. When they go back in time, it isn't to a land called Kiltia, it is to Ivalice. No mention is made in the game of Kiltia, ever. It is not used by any of the inhabitants of Ivalice to name their world, it is never mentioned at all, save in a single line in the instruction manual.
Now, before I say anymore, I suggest you actually play the game, since they only tell you that it is based on Mewt's dreams about 200 times.




