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Thread: Diablo 2: The Brother (And Sister)hood of EoFF

  1. #961
    I have one of these now Nominus Experse's Avatar
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    I am pestilence incarnate!
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  2. #962

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    my first character was a paladin.then when the exp came out i wanted to try the assassin.love that assassin!!


    Been a gamer since,been a gamer still...

  3. #963
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    So, after a bit of research (Hero editing LOL), I have found out that it's very possible for me to reach these slightly ridiculous numbers:

    With Trang-Oul's Wing, Bracers, and Girth, a Bramble Runeword, a 3 faceted Bone Visage, Stone of Jordan x2, Marrowalk (I couldn't recall any Poison boots), Perfect Mara's, and Death's Web Unearthed Wand, I get the following:

    -204 Enemy Poison Resistance
    +40 Poison Skill Damage

    If I were to acquire an inventory of charms (Skillers, a Torch, and Annihilus) I would see the following:

    Lvl 43 Poison Skills
    Lvl 30 Fire Golem
    735 to Lvl 13 Curse, with the exception of a Lvl 32 Lower Resist

    Without any boosts from other charms, my Resistances would be:

    Maxed Fire
    80 Cold
    53 Lightning
    Maxed Poison

    Small charms are easy enough to come by, and so the Lightning resistance ought not be too much of a problem.

    A Lvl 43 Poison Nova does 9012-9253 Damage over 2 seconds.
    9012 to 9253 * 244% = 21989.28 to 22577.32

    Lvl 43 Poison Explosion does 82907 - 87513 damage over 18.8 seconds
    82907 to 87513 *244 = 202293.08 to 213531.72
    So that's 10760.27 to 11358.07 damage per second

    Lvl 30 Golem does 735 - 810 Fire Damage
    735 to 810 * 66% = 1220.1 to 1344.6



    I am excited to say the least, but I must first find these items... Oh lord, I can only imagine the squirming and trading I'll have to do to get all this!


    Another thing I noticed is that Lower Resist at Lvl 32 has the following attributes:

    -66 to all enemy resists
    Duration 82 seconds
    Radius: 22.3 yards (Things a screen and a half away are under this curse by the time I see them)

    Thus, I ought to be a Sorc's very lovely friend, even more so if my merc puts on an Infinity.
    Last edited by Nominus Experse; 03-14-2007 at 08:13 AM.
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  4. #964
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Conviction does not affect Poison resistances. You may get better results from a Defiance Mercenary (if you melee with your dagger), or a Holy Freezer (yet another element at your arsenal). Insight is a must if you will spam PNova/PExplosion.

    Now, as for Stats, they should look something like this, I would recommend:

    Str: something in the area of 100 base for an Archon Plate Bramble, 77 for Dusk Shrouds

    Dex: either Max Block Rate, or none at all; have you considered using Poison Dagger w/ a dagger? If so, Wizardspike should cover your resistances and caster rate quite nicely (75 Dex), or even a Silence weapon (on a 6Os Crystal Sword, low Dex, low Str; +2 skills and +75 resistance). I don't think any of us have a Death's Web wand on us, now runewords, I can handle.

    Vita: all of it, 2 per point, 1.5 per level

    Energy: if with Insight Mercenary, none at all, 2 per point/level

    You Mercenary should have the normal Mercenary set-up for Casters (ethereal if possible):
    Holy Freeze Aura from Defensive Nightmare, a must
    Dream Helm (Mercenaries do not share Facet bonuses, unless they have their own)
    Fortitude armor (Boneweaves seem the easiest)
    Insight Polearm (either on a low Elite or good Exceptional)

    If you are considering using Poison Dagger:
    Defiance or Blessed Aim from Defense/Combat in Normal (not Hell), or AI mercenary with Faith
    Doom Polearm, or BotD Polearm
    Fortitude armor (it's a Mercenary staple, to say the least)
    Anything with +Str or Lifesteal should work: Stealskull Casque, Natalya's Helm, Guiellame's Helm (Orphan Set), Dream

    Now if you'll excuse me from my rant, I have food to eat!

  5. #965
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    I would rather run around spamming Poison Nova than using Poison Dagger, mostly because with Poison Nova, it hits multiple targets without any chance of missing.

    And that's crap that Conviction doesn't effect Poison...

    I have a Boneshade that might be worth trading for the Death's Web. I think I'm going to have more fun with the Poisonmancer than the Bone one I have right now.


    I'll likely try and get the classic caster setup for Merc's.

    I almost have enough for a Dream helm (I think I'm only missing Io, though I think I may have traded both my Puls by now...). I am only missing an Archon Plate and the rune Lo for the Fortitude armour. And I have everything needed to make an Insight, save the ethereal Cryptic Axe...

    And I just realized that since I have 3 of the set, I can also cast Fire Wall and Fire Ball, which is a lovely thing for when I encounter enemies with a ridiculous immunity to Poison (Don't some get up to 140 or 180 immunity?)

    Does anyone know what Level the Merc's Holy Freeze aura is? I've often wondered this.


    EDIT: HOLY smurf! I just realized that a perfect Insight grants +700% Mana recovery... So I will have anywhere from +605% to +730% Mana recovery due to Insight and my items...

    Christ...
    ...

  6. #966
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    I have four spare Io runes. Runes aren't too much of an issue.

    Few Poison enemies have >120% Immunity. Lower Resist, when against an Immune enemy works at 1/5th ability. You shouldn't worry too much, since Facets are applied afterwards. If Immunity is broken, Facets do full damage, which is more important than LRes working at full capacity, because Facets do not affect Immune enemies until Resistance has been broken.

    As for Mercenaries, Holy Freeze, I assumed was always level 10, or it might be based on leveling.

    After doing some research, these are Poison Immune monsters, by Act:
    Act I:
    Skeletons (< 105): Returned, Bone Warrior
    SArcher (< 110): All
    Hawks (< 110): Foul Crow, Blood Hawk, Black Raptor
    Spiders (< 105): Poison Spinners

    Act II:
    Maggots (< 125): All
    Baby Maggots (< 100): All
    Vultures (< 110): Carrion Birds
    Mummies (< 110): All
    Spires: Cannot be broken
    Fire Towers: Cannot be broken

    Act III:
    Mosquitoes (< 110): All
    Frogs (< 110): Slime Prince
    Spirits: burning Souls (unknown number)
    Bone Fetish (< 125): All
    Tentacle Beasts (< 110): All

    Act IV:
    Great Demons (< 100): Nightmare, Venom Lords
    Corpse Easters (< 110): All

    Act V:
    Catapults: Cannot be broken
    Reanimated Horde (< 100): Nightmare and Hell, Unholy Corpse, Defiled Warrior
    Succubi (< 120): Vile Temptress, Blood Temptress
    Defilers (< 120): All
    Pain Worms (< 100): Menace Worms

    With a level 20 Lower Resist, you cannot break the immunities of those with 110+ Poison resistance, which is only the top two of the "All" monsters categories. Since LRes does 67/5, that is roughly 13%. Facets cannot break Immunity, unless they [monsters and Immunity] have already been broken.

    As a result, either your Golem, Mercenary, Party ally, or regular Corpse Explosion (should you opt for it), can deal damage otherwise. This is a rather sizable number of enemies, and unlike most others, Poison Immunes are found in popular MF areas.
    Last edited by Tavrobel; 03-14-2007 at 09:40 PM.

  7. #967
    I have one of these now Nominus Experse's Avatar
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    I suppose it doesn't really matter, since the whole point of the Holy Freeze aura is to slow the enemy, not dramatically hurt it. And the reduction of speed kind of plateaus at around Level 10 anyways.

    Hmm, with this build, there will be Fire, Lightning, Cold, Meditation, and Thorns auras dancing about... I like that idea.
    ...

  8. #968
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    For everything you might need to know about the stats of any merc, go to the link below. This is for 1.10, I don't think anything changed about mercs with the 1.11 patch.

    http://www.theamazonbasin.com/d2/for...howtopic=36551

    So, I did some trading yesterday and ended up getting 2 Destruction Keys and a War Travelers (low end, but he only wanted a Terror Key for it). So, with a few more Countess runs, and maybe the assistance from someone else (more people=higher chance to drop key), I can easily complete two key sets. And I traded something for a Vex last night, it was late I don't remember. So I have another high rune to trade with, if anyone will that is.

    And Tav, if I can't get anyone else to trade, can I trade you my Vex for another high rune you might have (Lo, Sur, Ohm, Mal...I'm not too picky). These runes are a bitch to collect.

    Edit: Also, if anyone has a spare Lem, I have a Pul that I don't see myself using in the near future. Pul's are used for Dreams, I hear several people wanting a Dream helm at the moment.
    Last edited by SeeDRankLou; 03-14-2007 at 11:01 PM.

  9. #969

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    >Cruise Control< >I went to E.B. Games and they didn't have Diablo 2. Man I must get it.<

    MY ROFFLECOPTER GOES SOI SOI SOI

  10. #970
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Quote Originally Posted by SeeDRankLou View Post
    For everything you might need to know about the stats of any merc, go to the link below. This is for 1.10, I don't think anything changed about mercs with the 1.11 patch.

    http://www.theamazonbasin.com/d2/for...howtopic=36551

    So, I did some trading yesterday and ended up getting 2 Destruction Keys and a War Travelers (low end, but he only wanted a Terror Key for it). So, with a few more Countess runs, and maybe the assistance from someone else (more people=higher chance to drop key), I can easily complete two key sets.

    Edit: Also, if anyone has a spare Lem, I have a Pul that I don't see myself using in the near future. Pul's are used for Dreams, I hear several people wanting a Dream helm at the moment.
    So basically, it's level 16 HF. Nothing changed for Mercs since 1.10, so that's no worries.

    As for Keys, I don't bother with them, because no one has a character that can solo Tristram in Uber (IE a Smiter). I usually give mine to rusherkilla.

    I have a Lem, but I don't know if I will use the Pul quite yet. Perhaps I could use another Hoto.

    And sometime during our game, we were RUDELY interrupted by this son of a gun.
    Attached Images Attached Images

  11. #971
    Old school, like an old fool. Flying Mullet's Avatar
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    Good, I'm glad Marick caught up with y'all. He IM'd me earlier today asking if the group was still active.
    Figaro Castle

  12. #972
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    Not until I break my fingers will we not be active.

  13. #973
    The flying homo! Recognized Member Giga Guess's Avatar
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    All's I know is we need Nom to be the Charlie to our Angels (Poison to round out the elemental chart.)

    [EDIT] Oh, I found this in my travels today. I think it's our solemn duty to start working this page up a bit.
    Last edited by Giga Guess; 03-15-2007 at 12:54 AM.

    Many thanks Christmas!
    Horniest Member, 2007! Gimme a little unf unf!

  14. #974
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    Quote Originally Posted by Flying Mullet View Post
    Good, I'm glad Marick caught up with y'all. He IM'd me earlier today asking if the group was still active.
    He has an AIM?

    Quote Originally Posted by Giga Guess View Post
    [EDIT] Oh, I found this in my travels today. I think it's our solemn duty to start working this page up a bit.
    Do we have to?

  15. #975
    The flying homo! Recognized Member Giga Guess's Avatar
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    Because I say so dammit!

    Okay, I just felt it's an eyesore, and among us, I think we could improve it significantly.

    Many thanks Christmas!
    Horniest Member, 2007! Gimme a little unf unf!

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