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Thread: Diablo 2: The Brother (And Sister)hood of EoFF

  1. #1546

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    We should get 7 necros and a fanata pally, because with all of the merc auras plus fanata would be joyous.

  2. #1547
    I have one of these now Nominus Experse's Avatar
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    OMFG that would be so much fun.

    8 players
    8 Mercs
    8 Golems
    26-36 x 8 Skeletons (If every Skeleton hits, that's around 259200 damage "per swing")
    20 - 25 x 8 Revives
    8 Oak Sages

    It wouldn't be impossible to get 500 bodies on the screen - just between us.


    We would get a c/i so swiftly it wouldn't even be funny.
    ...

  3. #1548
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Anyways, I have found numerous holes in your plan.

    Urdar class enemies don't always spawn.

    Ubers are resistant to slow and Decrepify, so it's not worth considering. Stun is reduced to a very minimal amount, so you need repeated stuns.

    Infinity doesn't do crap so long as their resistances are above 100%, and the key to killing Ubers isn't CB, which is minimalized against the Ubers, but rather, Stun. All Conviction Auras are nullified as long as Mephisto's remains intact, unless yours is of a higher level.

    The only armor your Mercenary should use is Fortitude.

    I will agree that your resistances will suck without Hoto.

    CtA should only be used by one person, and that is the person who has the highest total skills bonus, and a +6 BO CtA.

    Teleport may be good, but beware all AoE attacks. of which the Ubers have plenty of.

    Dusk Shrouds have a 77 Strength requirement. Archon Plates are 103.

    A pincer attack won't work, unless you have a target that can move at will, and lure everyone away. In essence, you really wanna get one of the Ubers alone from the others, and run.

    Ubers do not have regeneration. They do, however, have HP.

    Do not use multiple Oak Sages. You only need one. Same with Auras: deversify, and let only the strongest be active, unless you have two of comparable strength.

    also, for damage per swing, I do beleve that you forgetting a very vital piece of the puzzle: defense. Defense factors in per hit. Also, difficulty scales per player in game; if you have eight summoners, much less one, that will cause a very major occasion of lag, where every second spent alive is crucial, not that you can react.

    So really, the most effective party would be:
    Zealadin (for Fanatcism) or Avenger (for Conviction)
    BO Barbarian
    Smiter (you need stun, DESPERATELY)
    Druid (Oak Sage)
    Trapsin (no, really?)
    3 Summoners

    Oddly enough, I have three characters on three accounts capable of fulfilling that role. However, should I choose to develop my second Frenzy Barbarian, it would be even MORE effective, but nah. If I ever feel like telling SRL to develop my Frenzy Barbarian on Rothinzil, I'll let him know.

  4. #1549
    CimminyCricket's Avatar
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    BAH! Who cares, if things get really out of hand, we'll call killa, or we'll just play for a while in that game racing and dueling and what not.
    Two Summon necros guaranteed, come now, tell me that won't make a wonderful duel.


  5. #1550
    Old school, like an old fool. Flying Mullet's Avatar
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    I would say it would be a glorious bloodbath, but there's no blood.
    Figaro Castle

  6. #1551
    CimminyCricket's Avatar
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    There could be, I propose that we all get together in any city, bringing a variety of Middle Age weaponry and lay waste to the city.


  7. #1552
    Old school, like an old fool. Flying Mullet's Avatar
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    It would be fun to try and battle the NPCs, just like other MMORPGs.
    Figaro Castle

  8. #1553
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    A Smiter is not the only source of stun. With a few more levels to my Singing Barb and the last few items I want for him, I will be able to cast a 7+ second stun, and he already has enough fcr to hit the 8 frames per second cast rate. Even if the Ubers reduce stun length substantially, if the stun will last for longer than 8 frames I cause a stun lock (or I will be able to). Also, my barb currently has a level 33 BO on weapon switch.

    But can the Ubers be stunned? Their act boss counterparts cannot be stunned (doesn't mean they can't, I'm just saying).

  9. #1554
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Quote Originally Posted by SeeDRankLou View Post
    But can the Ubers be stunned? Their act boss counterparts cannot be stunned (doesn't mean they can't, I'm just saying).
    Yes, they can be Stunned, otherwise, Smiters would be useless, and Zealers or Frenzy would rule Uber.

    Smite Stun does normal damage and Stun to all, but War Cry affects Champions and Uniques at a reduced rate of 33%. Uber usually reduce things even further, but I don't think anyone has bothered to bring a Singing Barb to an Uber fight. Barbarians hold the longest Stun possible coming from their Stun attack.

    Recant. Check chart. War Cry is reduced versus Uniques and Champions, but Smite is not. Or maybe it is, but due to Fanatcism, the cooldown on each attack is < one second. Killa's Smite is quicker than Vanwa's Frenzy speed. FCR would likely be harder to fix versus IAS.

    Stun does a 4.5 second Stun at level 20. (Barb)
    Smite does 4.4 second Stun at level 20. (Pally)
    War Cry does a 4.8 second Stun at level 20. (Barb)
    Werebear; Maul does a 3.4 second Stun at level 20. (Druid)
    Werebear; Shockwave does a 13 second Stun at level 20. (Druid)
    Twister does .4 second Stun at all levels. (Druid)

    After research, as it seems, a Werebear is the best idea to bring to a fight.
    Last edited by Tavrobel; 05-10-2007 at 12:12 AM.

  10. #1555
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    The Ubers only have around 3k Defense. You seem to be missing my intentions for Infinity, Tav. A summoner does not use Infinity in order to lower resists. He uses it to lower the enemy's Defense, which will allow his minions to strike that much more often.

    Decrepify is effective against the Ubers. It also removes their 50% Physical Immunity.

    No, Urdars and the like do not always spawn, which is why we will have to scout out the areas I mentioned in my previous post. If there are not any of these creatures in said areas, then we shall remake.

    Having 8 Summoners would be suicide, and having 8 Sages would be pointless, as would having auras of the same type - the number of sages was only mentioned as a hypothetical number of bodies that could possibly be summoned between all of us. You know that Tav.

    We're not so stupid to think having us all have the same aura would be effective.




    I consider your lack of belief that a summoner necro can solo an ultimatum.

    We shall see. I'll record my venture and post the link here when the time comes.
    ...

  11. #1556
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    Eldritch forgot his Orb in the Worldstone Keep, apparently.... I'll keep it until he wants it back.
    Last edited by Nominus Experse; 05-10-2007 at 10:44 AM.
    ...

  12. #1557
    The flying homo! Recognized Member Giga Guess's Avatar
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    Quote Originally Posted by Nominus Experse View Post
    Eldritch forgot his Orb in the Worldstone Keep, apparently.... I'll keep it until he wants it back.
    Stats?

    Many thanks Christmas!
    Horniest Member, 2007! Gimme a little unf unf!

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  14. #1559
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Wow, that's actually a very good Eschuta's (15% Lightning).

    Ohh, by the way, Eschuta is a female, as the weapon is Sorceress only, and Sorceresses are clearly female. Therefore, Eschuta has to be a female, according to DII, not DI.

    Infinity, for the Prevent Heal? Still needless, as HP regen isn't quite nearly as high as Lilith's. Also, the -55% Lightning doesn't work until their Convictions are both overridden and resistance broken.

    Also, I do highly doubt a Summoner can do it. If you want to do it on 1-player and record it, be my guest. You'll need a mod. No ITH items, Ogre Rings, Ogre Gloves, Ogre Amulets, please; regular Uniques and Runewords. Ladder-only are acceptable.

  15. #1560
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    Hmm, never knew that about Eschuta. A shame it wasn't the 20% that it's capable of being....
    ...

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