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Thread: Good Place to Level Up *minor spoilers*

  1. #1
    Zora's Avatar
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    Default Good Place to Level Up *minor spoilers*

    Okay I am late in disc 2 (I just been to Trabia garden with the flash-back to the orphanage). Afterwards I saved and I peeked ahead at the next boss. I noticed that my guide said that Seifer has an attack that does 1,500 points of damage. Now I do realize that as your levels go up, your bosses HP goes up (well, most of the time). But anyways knowing that, I want to be able to level up to the point I can withstand Seifer's attack (so like 1,600?). But where is the best place to level up?

  2. #2

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    Hmm, I would say the islands closest to Heaven/Hell, but it doesn't appear you have the right aircraft yet...

    Try fighting some enemies on the Centra continent, especially in the forests. As you're on the World Map, you can save regularly, but stock up on Tents beforehand, so you don't use so many Potions.

    Also, junction mid or High level magic (-ara or -aga magic) to you Str stat, if you have it. If not, distribute your GFs so at least three have this ability. Failing that, junction to your HP stat.


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  3. #3
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    Quote Originally Posted by Zora View Post
    Okay I am late in disc 2 (I just been to Trabia garden with the flash-back to the orphanage). Afterwards I saved and I peeked ahead at the next boss. I noticed that my guide said that Seifer has an attack that does 1,500 points of damage. Now I do realize that as your levels go up, your bosses HP goes up (well, most of the time). But anyways knowing that, I want to be able to level up to the point I can withstand Seifer's attack (so like 1,600?). But where is the best place to level up?
    Leveling up will just make this battle harder. That's the last thing you want to do right now. What you need is stronger magic Junctioned to your stats. Putting 100 Full-Life on HP will really give it a boost. Get some Regen Rings and refine those into Full-Life with Siren's L Mag-RF. Chimeras and Mesmerizes drop these. You can find Chimeras in the Kashkabald Desert (directly west of cactuar island) and Mesmerizes around Trabia. 100 Tornado is the best option for Str at the moment. Draw those from Thrustaevis around Deling City. Junctioning something decent to Vit will help too, so draw some Meltdown from Gaylas around Trabia. Make sure to get as much as you can of the above magic (preferably 100).

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    Recognized Member Jessweeee♪'s Avatar
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    Here's what I do:
    Have Quetzacoatl learn Card and the card refining ability. Have Diablos learn the time/space magic refining ability, and Siren learn the Life/Recovery magic refining ability. Refine Diablos's card into 100 Black Holes, and refine those into Demi's for all of your party members. Refine Sacred's (or maybe it was Minotaur's) card into 100 Dino Bones and refine those into quakes. Junction those to your HP and Strength.

    Go to Cetra and get Odin, you might want Diablos to learn Enc-None so you have plenty of time to fight him. He won't do anything at all, but you have a time limit, and if it runs out in battle, it's game over. Refine his card into 100...somethings...that refine into Deaths. Junction those wherever you want.

    You never really have to draw or level up much, just use lots of refining abilities to get lots of magic to junction.

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    Quote Originally Posted by Jessweeee♪ View Post
    Here's what I do:
    Have Quetzacoatl learn Card and the card refining ability. Have Diablos learn the time/space magic refining ability, and Siren learn the Life/Recovery magic refining ability. Refine Diablos's card into 100 Black Holes, and refine those into Demi's for all of your party members. Refine Sacred's (or maybe it was Minotaur's) card into 100 Dino Bones and refine those into quakes. Junction those to your HP and Strength.
    Sacred's card mods into 100 Dino Bones, Minotaur's into 10 Adamantine.

    Quake is great for strength early on, but Tornado is stronger once it's available. I wouldn't recommend Demi for HP, Regen and Full-Life are a much better choice.

    Quote Originally Posted by Jessweeee♪ View Post
    Go to Cetra and get Odin, you might want Diablos to learn Enc-None so you have plenty of time to fight him. He won't do anything at all, but you have a time limit, and if it runs out in battle, it's game over. Refine his card into 100...somethings...that refine into Deaths. Junction those wherever you want.
    Speaking of Odin, when you fight him make sure to draw 300 Triples. Odin is by far the best source for Triples, so if you fight him then definitely draw as much as you possibly can (300!). Odin's card refines into 100 Dead Spirits, which refine further into Deaths. The best place for that is either Status Defense or Attack. I put Death on 1 character's Status Attack, that way it's a 1 hit kill if the enemy isn't immune to it.
    Last edited by Xurts; 06-12-2007 at 07:15 PM.

  6. #6

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    The island closest to heaven is where I went.

  7. #7

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    Keep training, doesn't matter which monsters, and level up your GF and abilities, they will make you stronger, by then, move on to stronger monsters.

  8. #8

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    Quote Originally Posted by *~Dagger Trepe~* View Post
    The island closest to heaven is where I went.
    On disc 2?

    Ya anyway, I personally like the training centre in the garden. Grats don't offer all THAT much EXP, but if you've got 100 Deaths junctioned on Status-Atk-J, you can kill T-Rexaurs in a single blow. Usually. They give handsome levels of EXP and 10 AP too.

    Fighting Fastitocalons on the beaches just about anywhere is good too; again, a Death-tipped weapon as described above makes it easier, but beware of them dropping their crap cards: You need five of it to refine and get rid of it should you be wishing to play cards in areas that enforce the Random rule.

    And Seifer? Well, keep Siren's Move-Find ability equipped at all times on your first run through the game. You'll see a couple of hidden draw points with the "Aura" spell before you have to fight him. Cast Aura on Squall, then hit Seifer with Renzokuken (as Aura is a spell that enables the use of Limit Breaks, regardless of your situation). I outright guarantee you won't have to hit him more than twice with it, but keep in mind you fight him a second time (where he's weaker and way easier).

    So with the latter part in mind, there's no need to worry about this special attack: He will not get to use it.

  9. #9
    <( " )> Hearts's Avatar
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    my favorite place to level up would be the island closet to heaven/hell. :]

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    The Training Center is surprisingly effective, seeing as you can reach it right at the beginning of the game.

    I used to reach LV23 before even finishing the Fire Cavern.

  11. #11

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    I would avoid leveling until you have the GFs with the STR, MAG, SPR, and VIT Bonus abilities (or I suppose HP if you want). And even better if you have the Jumbo Cactuar GF (when you get to disk 3) so you can level two characters up with bonuses simultaneously. If you began "level grinding" at LV 20 for example, you can accumulate 80 points worth of stat bonuses for each stat if you max out. That's the best way I've found to stay ahead of the "curve" for enemy level growth. Otherwise you're far better off staying at a lower level but junctioning magic for optimal stat boosting. Favor HP as it will allow you to hit your limit breaks more frequently provided you keep your current HP level higher than the typical attacks done by your adversaries so you don't get annihilated.

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    Quote Originally Posted by Ender View Post
    I would avoid leveling until you have the GFs with the STR, MAG, SPR, and VIT Bonus abilities (or I suppose HP if you want). And even better if you have the Jumbo Cactuar GF (when you get to disk 3) so you can level two characters up with bonuses simultaneously. If you began "level grinding" at LV 20 for example, you can accumulate 80 points worth of stat bonuses for each stat if you max out. That's the best way I've found to stay ahead of the "curve" for enemy level growth. Otherwise you're far better off staying at a lower level but junctioning magic for optimal stat boosting. Favor HP as it will allow you to hit your limit breaks more frequently provided you keep your current HP level higher than the typical attacks done by your adversaries so you don't get annihilated.
    That's definitely the best way to level. ^_^

    I did that on my most recent playthrough. I didn't level anyone up once, and I went straight to the ICTH, equipped Bonus abilities, and leveled to 100. It takes awhile for all 6 characters.

  13. #13
    Draw the Drapes Recognized Member rubah's Avatar
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    Improve your junctions. Refine some stuff into curagas (tents I think?) and junction them to HP.

  14. #14
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    Update: Well whoever said to go to Centra continent I have to thank for. He accidentally set me to the next dungeon (you are forced into it, it is the Balamb-Galbadia Garden war thingy. You know, Garden Wars).

    But anyways, once I get Squall to level 30 (which is one level) that should give me access to the top tier spells monsters have to offer. Which means I have a question. What is the best magic to junction to each stat and what is the best monster to get it from?

    Or what is the best way to get it via refining a card. Tell me where to get the card though...

    Also, in the time-compressed world, is it possible to go back the normal world?
    Last edited by Zora; 06-17-2007 at 02:54 AM.

  15. #15
    Draw the Drapes Recognized Member rubah's Avatar
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    You can go to the world map during time compression, but no cities.

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