Graphics should never be used as the selling point of games. Just because you can animate something doesn't always mean that the game is good. It's like wrapping a present in a big box and with shiny wrapping paper. Okay, so there's Carbon Monoxide in the box and not anything else, but the wrapper looks so cool! Smart call, Einstein.
That's only as far as you know.
Now I know I can't listen to you. I, II, IIIj, IV, V, VI. You could throw in FFVII in there, simply because it was revolutionary, but walking blocks of pixelated, uncoordinated, chicken nuggets is not my idea of good graphics. You could technically throw out FFVI, because compared to the SNES times, it was what one could consider ahead of the others. The older generation is overall better than the newer generation.
First person shooters don't count. It's all they've got. I appreciate the blood splattering, but it doesn't add anything to the game.
Not always true. There are a number of good games that don't have high quality graphics (Eg: Starcraft), and a number of poor games where the emphasis on graphics is held to be of high accord (Eg: FFXII). The effort and time to generate an image is entirely different from the effort needed to create a working game that has entertainment value.
I would've guessed that you would have caught on by now that graphics don't make the game. It's nice to see "LOL YOUR HEAD GOES BOOM" in a dramatic and bright fashion, but if that's all the game is, what's the point? Makes it no different from an interactive movie. The more a person can get involved in a game, the better. God forbid that I might want to use my own imagination for something. Because, Ohh Em Ef Gee, that would be a crime, because thinking for yourself is a crime.







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