FF7: Sound effects out of battle were terrible. I swear that the more complacent dogs sounded like cats.

FF6: I wish the WoR had not been quite so non-linear. This may sound crazy, but WoR was just a boring experience grind and totally put me off playing the game again.

FF8: Apparently compressing time really means "Prevent the leader of SeeD and his party from accessing civilised settlements". That annoyed me. Also, the big clock in Ultimecia's castle should've played a much, much larger role, simply because that clock is awesome.

FF4: Difficulty fluctuations, the best example of which would be that dungeon with the Trap Doors was far too hard in relation to its overall position in the game's sequence.

FF10: All I can say is that FF10's biggest flaw, something which puts me off replaying the game almost as much as FF6's experience grind in its second half, was addressed in X-2 and 12 in a big way. Scene skipping, baby!

FF5: Better thought out villain please. "X-Death"? "Neo X-Death"? Come on. Don't try and tell me it was supposed to be "Exodus" either: X-Death transliterates into Japanese as "Ekusudesu", while Exodus would be "Ekusodasu". Slight difference there.

FF1: It's ironic that they try to make the mages sound more useful, yet the Fighter is so damn strong that it constantly renders mages obsolete except in the midpoint of the game where you can torch everything with FIR2. Balance in job class usefulness is a bit lacking, as you can win the game far more easily with two Fighters and two Red Mages.

FF9: Steiner is flagrantly overpowered, especially with Vivi in the party.

Quote Originally Posted by Griff View Post
FF1:
- Wouldn't a ninja be a more sensical upgrade for a black belt than for a thief?
That's actually a very good point.