Touch Screen is Good. I played it for more than an hour and didn't have any problem. Though I had played Animal Crossing DS for quite a bit a while ago and got used to that method of control. It's true that early enemies can be killed with just a 'touch' (when you touch an enemy you do the leaping slash, strongest normal attack next to the spin), but naturally they get stronger and more strategic later. The only enemies in the first area are bats and rats and other small creatures.

I stopped playing the JP version because at the time I got to some puzzles I couldn't figure out. This was on the 2nd island you visit or something.


I did get a chance to try the Multiplayer though, through download play with a friend. It's actually really neat. It's like a cross between Pac-Man and Capture the Flag. One player is Link/Pac Man, while the other controls the 3 enemy Knights who are like the Pac Man Ghosts. (I'd imagine if you link 4 people together, 3 individuals would control each Knight)

There are big and small pieces of Triforce scattered around the map (you can see where they are on the top screen), and you get more points for 'capturing' the larger pieces. To capture them you have to pick them up, then drop/throw them in your highlighted 'Home' areas without being caught. Larger Triforce pieces make you walk slower, making you an easier target. There are various 'Zelda Items' around the stage as well. The Running Boots is the one I can remember (excuse my lack of Zelda lexicon), which allows you to dash. This works if you are holding the large Triforce as well, but naturally you can't change direction very easily so if you run into a wall, you drop the Triforce and are stunned for a second. Or you could run right into a Knight, thus ending your turn.

The way you control the Knights is entirely with the touch screen. For the Knights, the map is on the bottom screen and you draw a path on it to travel (You control each Knight individually). Once they get there they will stay there, unless Link crosses their vision area. I believe Knights can also utilize the 'Zelda Items' on the map to either aid in catching Link or prevent him from picking them up. Knights cannot enter any of Link's 'Home' areas, so if Link is running from a Knight he is safe in those areas. Naturally if he stays there too long, the 3 knights can surround him, making it impossible to escape. There's a timer on the rounds, so one can't stay in the Safe area for too long (or collect all the Triforce on the map).

Once Link is captured or the timer runs out, the turns switch. He who was controlling the 3 Knights now controls Link, and vice-versa. The objective is to see who can score the most points at the end of a certain number of rounds that you choose beforehand. It's lots of fun. I played about 3 entire games with a friend while waiting in the theatre to watch Transformers.