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me thinks these are good places to die(most of these places I've had one member get KOed, but not all 4):
- Upgrade to ogres just over the bridge
- Undead outside/in the marsh cave, think you can get 9 outside and stun/paralyze
- Wizards(high attack power, but not terrible hard)
- Sailing to somewhere other than melmond and especially if you get the canoe and go searching(river monsters are... rough)
- The ice cave, take your pick of Fire3/Bane/Birds-Stone/Undead-Stun(2x full party KOed here
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- Wraiths/Ghost models in the sea shrine.. TONS of attack
- Warmech
That's about all I can think of offhand as tough jumps.
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