Quote Originally Posted by JKTrix View Post
Quote Originally Posted by Zora View Post
Except for the fact motion controls will be so sluggish...consider how the game works, lag would be a killer...
I'm not concerned with the rest of this post, as it's valid opinion (though a little hard to follow. What's 'mey sales'?). However, the highlighted part I feel is a pretty weak argument.

Fire Emblem is a grid style turn-based strategy game, right? So things like 'sluggish controls' and 'internet lag' is irrelevant. The game itself is slow, so the input/output methods don't need to be blazing fast. I don't agree with the 'sluggish control' bit at all. All you would really be doing is pointing at a grid, menu item or map location and pressing 'A'. I think if they had the option of having pointer controls, whether or not people would use it, it may have been a little more acceptable.

That said, I don't mind that FE doesn't have multiplayer either. Turn based games generally aren't my thing, but especially with the style of Fire Emblem and Tactics Ogre and Advance Wars, multiplayer can become a *drag*. One player does the individual actions of their entire team while the other player waits for them to finish. And it keeps going. Particularly if you (or your opponent) is someone who likes to check the stats of everything for everyone for every turn, it will take forever.

On a portable system it's a little more bearable, as it's easier to do something else while waiting for your turn. I look forward to AdvWars Days of Ruin which will have Wifi, and potentially the upcoming DS remake of Fire Emblem which may have WiFi. But I'm content with 'FERD' not having multiplayer elements.
The main reason I believe pointing wasn't implemented in Radiant Dawn is this fact. Sure, Normal mode is not that difficult, but when you're playing Hard or Maniac (if they have that in the English release, I don't know), one mistake can potentially ruin the entire chapter and force you to restart. Adding pointing would just make mistakes more likely to happen and would make choosing options far too cumbersome and slow. Why should I point at what I want to do when I can do it twice as quickly with a standard GameCube controller?

Also, shaking and waggling aren't in the game for good reason, too. Honestly, there is no way they could implement it into the game. At least, not without making it seem like gimmicky crap. There's a difference between a brilliant idea (Twilight Princess, Mario Party 8, and shooters, for instance) and a gimmick, and Radiant Dawn would most likely fall into the latter category.