
Originally Posted by
Omecle
It's not just a matter of what the PS3 can do, but a matter of being able to use the development software and use it to it's full potential.
I am going to guess that there are a lot of people in this thread that don't really know what entails in making video game content, especially for a console. It's quite a difficult task, as you don't just have to think about the technology and the new tools large teams need to learn and incorporate within the PS3 technology. But you also have to think about the guidelines that Sony want you to go through to get your game on their system -- it's quite a maze and incredibly difficult to achieve.
You will notice that a lot of earlier Playstation and Playstation 2 games are not as up to the quality of later games on their systems (example FF7 to FF9 is quite a jump, as is FF10 to FF12). It's all a matter of utilizing and learning newer technology and development tools to incorporate for that system.
Game engines aren't just "put this maximum amount of content in the game and it'll work great with a PS3". The developers have to actually try to work around so many things to optomize and utilize the PS3 hardware for their game and the engine/editor they are using.
However, I think that we may just catch up a little faster with the newer consoles than we have in the past. We have a pretty good understanding of things such as specular, diffuse displacement, bump and normal maps that we'll see hyper-realism in games in no time (after all, it is reaching a point where there will be no difference between films and games as the budget and technology is widely available).