No the heyenas needed the lionesss to hunt food for them. They heyenas didn't do anything until Simba reappeared.
You're my special sparring buddyAnd yo, Kanno, what's up with all the direct references to me in your post? Well, in the spirit of tradition, I'll just say this:
I don't understand what you mean about VI but I do recognize the difference in comparison to later games, I mostly blame it on the SFX department wanting to make things more spectacular looking.1) Again, compare Ice in FFVII to Ice in FFVIII or IX. Or compare the way your ATB bars move to the way you just kinda sit there with everyone full for the second half of FFVI (what a terrible game...)
Cuteness is all in the eye of the beholder... besides it took me till Cleyra to realize what exactly Freya was...2) Dude, Garnet's cute, Zidane's cute, Steiner's a cute rusty knight, Freyas a warm and cuddly rat, Quina's a cute gourmand, Eiko's cute, what game did you play!?!?!?!
Though I feel VIII did have some moral philosophy to it, I just didn't feel like it was as strongly told as VII or IX. Though VII does have some social commentary, it dropped halfway through the story (after Rocket Town its never really touched upon again) I feel the theme of Life and man's relationship to nature was told more strongly. IX touches on a few other themes as well but its the theme of "The Meaning of Life" thats held throughout the storyand the strongest. To me, VIII has a few themes but I never felt it was told as a major focus like the other two.3) There was philosophy in the others. While VIII strayed away from the obvious choice of war and child soldiers, it heavily dealt with the question "what is the right way to live?" or "what is the right way to deal with others?", which I think is more substantive in the end, keeping the obvious choices at bay. VII also exposed some serious contradictions in society and posed questions on our relationship to the planet. But that doesn't make you wrong - IX definately had alot of
substantive stuff in there.
Glad we can actually agree on something...4) I agree again that it hasn't been since V that the entire cast of characters actually mattered, and alot. I do have to say this: I feel that out of the entire main series, FFIX has the least amount of flaws out of any Final Fantasy game, or at least is the most well-rounded in the series.
Surprised we agreed on this but seriously, I feel love stories should be in the background so when it starts to take center stage like in IX and X, I get annoyed especially since they were both so damn predictable. The only two I tolerate is VI and VIIs. VI is predictable but its told sparingly and it is associated with one of the most memorable scenes in FF history. VII is never defined and there is no clear outcome. Its lack of conclusion feels more realistic to me.5) I'm glad you see things my way concerning the love story. Too many of the pessimists in your camp happen to overlook this while parading IX around the internet as a triumph over Tetsuya Nomura.
I didn't agree with the reviewers then and 11 years later I still don't.6) Concerning my golden copy of FFVII bestowed upon me by the gods, I lost the second disk, but I'm sure you could get it from anyone who happened to write a review for it in 1997.To be honest I feel the first disc is a masterpiece but its during the course of the second disc that everything falls apart for me in both story and gameplay.
I agree that its the little nuances that make both VI and VII stand out (as well as all the FFs actually), from VI's variety of sprite expressions and wonderful use of music to heighten a story scene; to VII's expansion of gameplay options (snowboarding, CPR mini-game, Chocobo Breeding) and a greater use of tech space to creat larger more detailed worlds. The early games had to tell dramatic moments with very little text and restricted movements but VII was actually a start saying such things in a more relaxed manner.7) I actually know exactly what you mean (what's up with all this agreement stuff all-of-a-sudden?) about FFVII feeling like a polished 16-bit RPG. That brings me to yet another honor I like to bestow to it, as it's "The last of the old, and the first of the new". For example, it was the last game to have a blue statistics window all along the bottom of the battle screen. However, the sheer amount of text alone, even in a single line by a character, was very distinct from 16-bit RPGs. "Nobodey lives in the slums because they want to. It's like this train, it can only go where its rails take it" exemplifies how this text revolution was not just quantitative, but qualitative. RPG protagonists simply didn't use metaphors for social commentary. The biggest way in which it shattered 16-bit RPGs were the triggering of events. Beforehand, characters could only walk up to eachother and speak to initiate an interaction. Setzer's Sephiroth-esque leap down to Celes was a huge jump (no pun intended), but in VII you had people poppin up ontop of helicopters, and jumping down to catch ropes to climb up onto airships. On one hand, the dialogue and character development doesn't go as far as later titles, so it does feel like that, but in other ways it did so many things that simply could not have been done on a Super NES. First of the old, last of the new, son....
"Son"? Haven't been called that in years... I'll buy you a drink if I ever meet you in person and we can discuss this.![]()





To be honest I feel the first disc is a masterpiece but its during the course of the second disc that everything falls apart for me in both story and gameplay.

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