Most RPGs get kind of dull for me near the end. xP
I don't know if I want to bother with Vagrant Story. From what I've heard, it doesn't sound like I'd enjoy it.
Most RPGs get kind of dull for me near the end. xP
I don't know if I want to bother with Vagrant Story. From what I've heard, it doesn't sound like I'd enjoy it.
Not a fan of Vagrant myself.
You might enjoy Lunar: Silver Star Story and Legend of Legaia though.
Both excellent games.
Suikoden I & II. Alundra. Legend of Legaia. Front Mission 3. Kartia. Jade Cocoon. Star Ocean: The Second Story. And if you class it as an RPG (Which I would), Legacy of Kain: Blood Omen.
If it's anything like Soul Reaver, I have no idea how you could possibly classify it as an RPG. o_O
Nope, it's nothing like Soul Reaver (Except that the plot smurfing rocks) much more old school. Actually a lot more like Zelda and Alundra than Soul Reaver. Basically, if you call top-down Zelda games RPGs, Blood Omen is an RPG.
Ah, the PS1 has so many wonderful RPGs.
If you're looking for something truly adult, complex, and replayable, you need look no further than Yasumi Matsuno's brilliant Final Fantasy Tactics and Vagrant Story (the latter of which being my all-time favourite game). If you want to actually engage your brain on a variety of levels, these games are it.
Xenogears has a somewhat roughly told but ultimately powerful and involving storyline with an amazing atmosphere and soundtrack.
Game Arts' greatest classics saw their best English releases on the PS1: I speak of Lunar: Silver Star Story Complete, Lunar 2: Eternal Blue Complete, and Grandia.
Suikoden I and II are awesome. Really mature, excellent storytelling with gameplay that is very fast-paced and decently varied. I find a lot of RPGs to be repetitive, but these games don't really fit into that category. All of the mechanics are simple, but fast, and getting all 108 Stars of Destiny really helps to flesh out the game from a perspective of both storytelling and play.
These are the main RPGs, really. There are some other ones I like, such as Valkyrie Profile, which I consider to be far too obtuse to be truly absorbed in and thus actually love.
Currently playing: Metal Gear Solid: Peace Walker
Something to keep in mind with this is that if you play the PS1 version, get ready for some horrendous load times. Even on an emulator. I recommend trying it on the PC if you go this route - it's a very old game, and just in 2D, so just about any computer made in the past ten years should be able to run it fine.
Zelda-esque games aren't RPGs even by the lose video game definition of RPGs. xP But it sounds like I'd probably like it anyway, cause I liked Soul Reaver (what I managed to play of it) and I loves me some Zelda-style adventure games.
@Alucard: I've played FFT. Actually, I popped it in earlier this evening. xP
Nobody's mentioned Chrono Cross. I've never played it myself, but I'm sure it has fans
I'd be another one to suggest Xenogears. Which might be my favorite RPG ever. Excellent characters, development, storytelling, music and atmosphere. Battles are usually intense and fun rather than really repetitive (to me).
Other than that I have to second anyone who suggested Legend of Legaia. Its a lighter more cookie cutter RPG. But its fun and I liked the characters and style. But its real draw was the battle system. I actually enjoyed random encounters in this game. Stringing together huge combos for massive damage. It was almost like having a fighting game in an RPG
No one mentioned Chrono Cross because Roto clearly said he'd already played it.
Yes. And I freaking loved it. xP
My experience with Xenogears;
Disc 1
Repeat the following about forty times:
Play for ten minutes
Watch cut-scenes/dialogue for thirty minutes
Disc 2
Repeat the following about ten times:
Play for twenty minutes
Watch extremely boring dialogue for forty minutes
Finish game, contemplate on the necessity to cut back on overblown, over-the-top and full-of-itself storylines for the sake of making a game that's, yknow, fun
Go outside and play
Seriously, it's not as good as people make it out to be. The only decent thing about it is it's discussion of humanity (which boils down to (SPOILER)we got made by a big computer thingy so there). If you like big robots and stuff you may also like it.
Personally I think FF9, Valkyrie Profile and Chrono Cross were much more enjoyable.
There is no signature here. Move along.
I think you'd really like Vagrant Story then. Detractors go on about how "over-complicated" VS is, but it's not any more complicated or difficult to grasp than the same team's prior effort, FFT. It's just one character instead of a mini-army, that's all. If you pay attention, think, and actually try you shouldn't have too difficult a time with it. If you're looking for knee-jerk, instant gratification, well... you shouldn't be playing something developed by the FFT team, now should you?
I'm also one to kind of resent calling it an "action RPG", to be honest. The most action in it is the fact that you can jump around (which leads to very minor platforming puzzles which are very easily overcome with an item called a Faerie Wing, which lets you jump a little further and higher, or even a Crossbow), and that the combat system is timing based (pressing a button in time with an attack causes you to do another one; as long as you can keep getting a good press, the combo will keep going ad infinitum, but it gets harder and harder to land a blow. On the other end, you can equip counter-attack techniques and blocking techniques which get activated when you press a button when an enemy is attacking you). The overall interface is extremely intuitive, the game is fair (if you just stand still with your weapon sheathed you'll regain all of your health, MP, etc), and VS has THE greatest map in all of gaming (3D, rotatable, keeps track of doors you've come across, where they lead, whether they've been unlocked or not, chests, etc, etc. It's hard to describe in a way, but I've never found a map system in a game that I've found more useful).
The game has a decent learning curve before you grasp how to exploit the weapon system and really nail enemy weaknesses, but it's nothing much harder than figuring out how to exploit certain Jobs in FFT. And VS is highly replayable. It's only about 20 hours or so for your first time through, but it has a New Game + mode that keeps everything from the prior play-through, and the game's depth is nearly bottomless. It's there if you want it.
In regards to VS' presentation, it's been accurately described as FInal Fantasy Tactics + Metal Gear Solid. It takes FFT's depth and art style, and combines it with MGS' cinematic, gritty edge and faster, tighter pacing. It has the depth of FFT if you want, meanwhile you can run through it in seven hours or less on a replay if you just want to experience the core story. And the presentation of its story (character models/animation, camera angles, cutscene direction, dialogue, etc) outclass MGS in every way, which is saying a LOT in my opinion. It's one of the most well put-together games I've ever played.
Currently playing: Metal Gear Solid: Peace Walker
I really don't think it's as bad as you say. The dialogue sequences aren't to the level of Xenosaga, that's for sure. Personally I found combat to be really fun, as well. It's a good bit different than other types of games from the time.
The story really sucked me in, I thought the whole universe was fairly unique (compared, again, to other games at the time). Roto, if his stuff gave you any doubts, play the game for about three hours and see how you feel about it after that. That's about enough time to do fair justice to what it's trying to present.
Well, considering I've been meaning to play it for 10 years, I have to at least give it a try. :P As soon as it finishes downloading. >_>