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Thread: The Wonderful World of Ivalice

  1. #31
    Who's scruffy lookin'? Captain Maxx Power's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    I don't care if you hate the game and feel its awful we all have our own opinions and I'm not really going to bother convincing you one way or the other. Though lashing out at the the whole Ivalice franchise cause you didn't like XII seems pretty silly to me.
    I've not played the Tactics series that much, so my experience with Ivalice is pretty much FF12. It may be the case that the other games may be better. But as such insofar as I'm concerned, my personal experience with Ivalice has been negative.

    Quote Originally Posted by Roto13 View Post
    Sorry you missed the bitter emo with a heart of gold, the "energetic" 15-year-old girl, the mysterious "old" (read: 25 years old) guy, and their quest to save the world from a super secret hidden threat, but FF XII actually tried to do things differently without being completely cliched and ridiculous. Lots of things happened in XII, but for once the game put love stories and angst in the background in favour of telling the story of two warring countries and the little guy caught in the middle.
    *sigh* I don't know at what point you started to assume that I was wanting a game filled with clichés. If you'd have bothered to read what I had posted you'd have seen that my primary complaint was that there was no character development and the story was way too straight forward.

    Let me tell you a bit about storytelling; generally speaking drama is created within a narrative via two major means; changes in the present status quo of the story, and changes in the protagonists/antagonists. In the case of the first the game, while including several major plot points where events do happen, none of them are unexpected or particularly interesting. It's amazing that in the course of the game your party gets captured twice. To me that just smacks of a lack of any ideas. This is also coupled with the fact the story never throws you a curve ball. One of the things I tend to enjoy when watching any story are the points when a major plotline is revealed, or an intriguing new aspect is added to the mix that completely changes the proceedings. These are the real memorable moments of a story; examples such as FF7 when you find out about Cloud's past, in Fallout 2 when you find out about the experiments being done on the vaults and in Knights of the Old Republic when you find out about your character's past. It's these moments that many players tend to remember, the point where a new piece of the puzzle that is the narrative fell into place and things became interesting. This never happens at all in FF12. The only point where the game becomes even mildly interesting is when the Occuria show up. But even then the game does nothing with them. I was expecting them to be at least some kind of credible influence in the actual plotline, but they basically show up like some kind of obscure Deus Ex Machina, say some cryptic lines and are never heard from again. They may as well have mentioned it in the credits; "By the way, there's these things that made all this happen, but you don't get to do jack about them". In short the game presents no real intrigue during the course of the gameplay, and even the basic storyline which is presented isn't even that well done. I mean you don't even see the final boss with the exception of the starting cinematic and near the end. He's not that much of a credible threat. Neither is the Empire. There's no sense that what you're doing is urgent or even necessary. Personally I felt by the end that the world wasn't even improved; it just had a different administration.

    Now let's get onto the characters. I don't know how necessary it is to argue about the lack of character development, but I'll do so. Basically there is none, or practically none. Each of the characters gets to the end of the game in pretty much the same state as the start. They don't overcome any personal goals, demons, internal conflicts, they don't improve in some way, they don't show any kind of emotional progression throughout the entirety of the game. There are some character attributes which, if they had been fully realised, would have moved the characters away from the cardboard cut-outs they are. But these are just glazed over so quickly if you blink you'd miss them. Vaan has a backstory about his brother being killed, but it's mentioned a handful of times and then forgotten. Basch's story about killing the king is quickly swept under the rug with an "evil brother" device (by the way if you want to bitch and moan about clichés, stick that particular one in your pipe and smoke it) basically turning him into a gruff-voiced bodyguard. Ashe is basically a bitch from start to finish, and to be honest is as unsuitable and unworthy of ruling over Ivalice as a sack of potatoes. Fran and Penelo are essential worthless in terms of their motivations since they're essentially just the taggers-on to Balthier and Vaan respectively. At the very least Fran has the most developed narrative vis a vis her expulsion from her homeland. Penelo on the other hand is utterly pointless as a character. She has no motivation beyond being a puppy-dog to Vaan, no background of note and has I think the better part of ten lines in the entire game. Balthier is easily the most intriguing character but despite this he's actually the one character that's developed the least. You get all these really nifty hints of his past life and his ties to the Empire, but it's never really explored fully. It's the metaphorical equivalent of hanging a piece of meat three feet away from a cage lion with two foot long legs. There's such a lack of anything close to character interaction as well that makes the game so damn dull. In every drama there's at least some kind of conflict internally with the protagonists, some way in which they directly interact with each other and through this their own stories and personalities develop. There is none of that in FF12. Heck, I wouldn't be surprised if the party got to the end of the game without knowing a damn thing about each other. They may not even know each other's names. Then there's the antagonists, who by and large are more interesting to watch than your own party. Yet they never seem like a credible threat, something that you should be fighting against. From what I can tell the Empire is actually the superior of the two forces, and in all honesty if it were up to me I'd rather they were in charge than Whats-her-face. We have an end boss that doesn't even show his face for the majority of the game, yet we're supposed to feel some sense of achievement in laying the smackdown on him? It's almost as bad as Necro in FF9 who just springs out of nowhere. I can't even remember the name of the bad guy you fight at the end off the top of my head.

    If all of that is too much for you to read let me summarise; FF12 fails to create any kind of meaningful development in both it's characters and it's plot. It's as stock as you can get and not even the interesting kind of stock. The narrative is generally straightforward with no points of interest, certainly not something you discuss with others afterwards. The characters are walking mannequins designed to say the occasional lines of exposition, beyond that not offering anything in the way of intrigue. This isn't a case of wanting clichés, this is a case of wanting something, anything to happen that's worth pumping forty+ hours into this game. In short there isn't. You could write the script for this game on the back of a napkin over your lunch-break if you choose to do so. By the end of FF12 I felt an overwhelming sense of disappointment, cheated by a storyline that never delivers and is so predictable in it's outcomes and direction I can honestly say, hand on heart, that I wasted my time playing it to the end.
    There is no signature here. Move along.

  2. #32
    Will be banned again Roto13's Avatar
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    I stopped at "Let me tell you a bit about storytelling" because you apparently don't understand that a story doesn't have to be about the characters, and I'm not particularly interested in a wall o' text from that crazy-ass point of view.

  3. #33
    Who's scruffy lookin'? Captain Maxx Power's Avatar
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    Quote Originally Posted by Roto13 View Post
    I stopped at "Let me tell you a bit about storytelling" because you apparently don't understand that a story doesn't have to be about the characters, and I'm not particularly interested in a wall o' text from that crazy-ass point of view.
    Way to completely disregard my arguments on completely baseless reasoning. Sometimes I wonder why you're worth bothering with, you do this with pretty much every discussion on here; Fail to reply to legitimate criticisms with legitimate answers for completely pointless reasons. It's like trying to argue with a child plugging their ears and going "lalala, I'm not listening, lalala".
    There is no signature here. Move along.

  4. #34
    Will be banned again Roto13's Avatar
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    you do this with pretty much every discussion on here;
    Prove it.

  5. #35
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Captain Maxx Power View Post

    I've not played the Tactics series that much, so my experience with Ivalice is pretty much FF12. It may be the case that the other games may be better. But as such insofar as I'm concerned, my personal experience with Ivalice has been negative.
    Then all I ask is how you can slam a franchise when you've only played 1 out of the 6 Ivalice titles


    I didn't really feel like debating this but since you went to the trouble of placing your thoughts on XII, I might as well say something to your points. I will use spoiler tags since the game is still relatively new.

    In the case of the first the game, while including several major plot points where events do happen, none of them are unexpected or particularly interesting. It's amazing that in the course of the game your party gets captured twice. To me that just smacks of a lack of any ideas. This is also coupled with the fact the story never throws you a curve ball. One of the things I tend to enjoy when watching any story are the points when a major plotline is revealed, or an intriguing new aspect is added to the mix that completely changes the proceedings.

    These are the real memorable moments of a story; examples such as FF7 when you find out about Cloud's past, in Fallout 2 when you find out about the experiments being done on the vaults and in Knights of the Old Republic when you find out about your character's past. It's these moments that many players tend to remember, the point where a new piece of the puzzle that is the narrative fell into place and things became interesting. This never happens at all in FF12.

    The only point where the game becomes even mildly interesting is when the Occuria show up. But even then the game does nothing with them. I was expecting them to be at least some kind of credible influence in the actual plotline, but they basically show up like some kind of obscure Deus Ex Machina, say some cryptic lines and are never heard from again. They may as well have mentioned it in the credits; "By the way, there's these things that made all this happen, but you don't get to do jack about them". In short the game presents no real intrigue during the course of the gameplay, and even the basic storyline which is presented isn't even that well done. I mean you don't even see the final boss with the exception of the starting cinematic and near the end. He's not that much of a credible threat. Neither is the Empire. There's no sense that what you're doing is urgent or even necessary. Personally I felt by the end that the world wasn't even improved; it just had a different administration.
    Well I consider the part where Lady Ashe(SPOILER)chooses to use the Nethicite to destroy the Archadian Empire. Seriously, how often does an RPG party gain control of the power the enemy is trying to obtain and decides to actually use it against them? It completely changes the story cause now your party seeks the Nethicite for another reason rather than the traditional "we can't allow this evil to posses it" plot that has saturated the market.

    Learning the truth of the Dynast-King is another, in the beginning you are led to believe he was just this great ruler who appeared in the annuls of history and saved the Galtean region from massive political upheaval. Instead (SPOILER)you slowly learn that he was just a man who made a deal with the "devil" so he can rule as a puppet. To be honest, the idea of the Occurians is actually well done in the game. It lacks Xenogears finesse on the matter but its still has a major impact by changing the scope (SPOILER)of Vayne and Dr. Cid's motives. It transforms the "Evil Empire" into kingdom fighting for the good of humanity. How does this lack "impact on the story"?

    What most people fail to realize is that (SPOILER)the major battle for "humanity's freedom from the Occurians" is settled at the Pharos. The final battle of the game is more about personal revenge and saving the homeland of half the playable cast than some quest to foil the maniacal plans of some Dark Warlord. I find this also unique and well done for the game as it changed up everything. The real enemy is stopped and then the party goes to stop a massive war between two major empires. The story itself is not so much about the fall of great empires as it is about the poor small countries caught in the middle of such struggles. Dalmasca is nothing more than a pawn to greater political power plays. They just had a few people who did something about it.


    Now let's get onto the characters. I don't know how necessary it is to argue about the lack of character development, but I'll do so. Basically there is none, or practically none. Each of the characters gets to the end of the game in pretty much the same state as the start. They don't overcome any personal goals, demons, internal conflicts, they don't improve in some way, they don't show any kind of emotional progression throughout the entirety of the game.

    There are some character attributes which, if they had been fully realised, would have moved the characters away from the cardboard cut-outs they are. But these are just glazed over so quickly if you blink you'd miss them. Vaan has a backstory about his brother being killed, but it's mentioned a handful of times and then forgotten. Basch's story about killing the king is quickly swept under the rug with an "evil brother" device (by the way if you want to bitch and moan about clichés, stick that particular one in your pipe and smoke it) basically turning him into a gruff-voiced bodyguard. Ashe is basically a bitch from start to finish, and to be honest is as unsuitable and unworthy of ruling over Ivalice as a sack of potatoes. Fran and Penelo are essential worthless in terms of their motivations since they're essentially just the taggers-on to Balthier and Vaan respectively.

    At the very least Fran has the most developed narrative vis a vis her expulsion from her homeland. Penelo on the other hand is utterly pointless as a character. She has no motivation beyond being a puppy-dog to Vaan, no background of note and has I think the better part of ten lines in the entire game. Balthier is easily the most intriguing character but despite this he's actually the one character that's developed the least. You get all these really nifty hints of his past life and his ties to the Empire, but it's never really explored fully. It's the metaphorical equivalent of hanging a piece of meat three feet away from a cage lion with two foot long legs.

    There's such a lack of anything close to character interaction as well that makes the game so damn dull. In every drama there's at least some kind of conflict internally with the protagonists, some way in which they directly interact with each other and through this their own stories and personalities develop. There is none of that in FF12. Heck, I wouldn't be surprised if the party got to the end of the game without knowing a damn thing about each other. They may not even know each other's names. Then there's the antagonists, who by and large are more interesting to watch than your own party. Yet they never seem like a credible threat, something that you should be fighting against. From what I can tell the Empire is actually the superior of the two forces, and in all honesty if it were up to me I'd rather they were in charge than Whats-her-face. We have an end boss that doesn't even show his face for the majority of the game, yet we're supposed to feel some sense of achievement in laying the smackdown on him? It's almost as bad as Necro in FF9 who just springs out of nowhere. I can't even remember the name of the bad guy you fight at the end off the top of my head.
    You did not even bother reading the post I linked you to, did you? ttp://forums.eyesonff.com/2110033-post64.html I also have the link to the full thread http://forums.eyesonff.com/final-fan...ame-awful.html Read it and debate if you wish cause I feel I made it pretty clear in that post that the party has quite a bit of depth and character development. I just feel most people missed it cause it wasn't the same lame soap opera shenanigans that FF fans (hell JRPG fans) are accustomed to which somehow passes for "deep" and "meaningful".

    I hope this counter post is more to your liking "Maxi"

  6. #36
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    I missed all those awesome games...I only really got into the story of Ivalice when I played FF12, and I think if you haven't played Tactics, at least, you can't really appreciate the workings of FF12. I think this is why many people didn't enjoy FF12 because it is really part of its own little world and story and timeline and not set in the traditional 'numbered FF' sense. I really must get my hands on Tactics and Vagrant Story...unfortunately old games are hard to come by where I'm at. :mog:
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  7. #37

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    I played Vagrant Story and it is awesome.
    I played XII and I felt let down.
    However, I will admit that the world & history of XII was very interesting. Possibly more interesting than the main story. I would try kill creatures so I could look in the bestiary and find out more about them.

    XII's story is not terrible, but it isn't great either. I agree with Captain that it feels like there are elements to work with, but they are not utilized. Look at the character Al-Cid (or whatever his name is). This is an interesting character. But his screen-time is very limited.

    There's Rozarrio, which you never go to. Irritating. There's Vaan's brother, Penelo's brothers, their dead parents, all of which get a brief mention but aren't properly fleshed out. I mean the two of them were orphaned - they should have some emotional damage or something to make them interesting. And they should be damn angry with the Empire!

    And that is the crux of another problem. There seems to be a lack of emotion throughout the game. Ashe is one of the most detached & unemotional characters ever. Basch is mechanical. Fran is cool as well, but it's done in a way that is endearing and makes her likeable. Penelo & Vaan: you're an orphan because of the empire. Hate them loudly please.

    There is only Balthier as a main character. Along with Reddas, they saved the game for me. But neither character is properly fleshed out.

    I don't think XII's story is bad. It's decent. But what does irritate me is that there was a lot of unrealized potential.

  8. #38
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    ^ XII's story sucks!!!!

  9. #39
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by champagne supernova View Post

    XII's story is not terrible, but it isn't great either. I agree with Captain that it feels like there are elements to work with, but they are not utilized. Look at the character Al-Cid (or whatever his name is). This is an interesting character. But his screen-time is very limited.
    There's Rozarrio, which you never go to. Irritating.
    Al-Cid is limited in what he can do cause thew political situation in Rozzario is in such turmoil all he can do is offer bits of information for the party. If he openly helped it would have caused a worse case scenario that he and Larsa were trying hard to avoid. I do agree I wish he could have been fleshed out more though. As for Rozzario, their role is more of the "doomsday scenario" In order to keep the plot the same, going to Rozzario would have been going off to meet a Senate of assholes, who are taking advantage of the turmoil in Dalmasca as an excuse to walk in and start a war with their rivals Archades (not unlike what has been going on recently in world politics according to some). We pretty much meet the only reasonable member of the empire I'm afraid.

    Course, I'm used to this kind of stuff cause Suikoden is well known for only showing glimpses of powerful empires that are actually important to the plot.


    There's Vaan's brother, Penelo's brothers, their dead parents, all of which get a brief mention but aren't properly fleshed out. I mean the two of them were orphaned - they should have some emotional damage or something to make them interesting. And they should be damn angry with the Empire!
    Um... Only Reks (Vaan's brother) was killed by the Archadian Empire. Everyone else in his and Penelo's family were taken by the plague. I could be wrong about Penelo cause it has been awhile.

    And that is the crux of another problem. There seems to be a lack of emotion throughout the game. Ashe is one of the most detached & unemotional characters ever. Basch is mechanical. Fran is cool as well, but it's done in a way that is endearing and makes her likeable. Penelo & Vaan: you're an orphan because of the empire. Hate them loudly please.

    There is only Balthier as a main character. Along with Reddas, they saved the game for me. But neither character is properly fleshed out.
    Depends on your take of things. I feel the cast is easily one of the most realistic in the series, finally dropping the "over the top melodrama" that has plagued the series. Lady Ashe, to me at least, is the most human and most touching character in the series. She has real drama going for her and she played her role beautifully. Basch is also strong cause despite having nothing but bad fortune, he stays true to his ideals and convictions. Its the sign of a true veteran. I guess I prefer my parties not having to whine about their problems at the drop of a hat. It was incredibly refreshing.

    I don't really feel I could go back to simple parties where everyone makes a bigger deal about their past than they should and refuse to accept their mistakes or destiny until they receive some grand epiphany to do so. Its been used so much by the JRPG genre its becoming a cliche itself. :rolleyes2

    I don't think XII's story is bad. It's decent. But what does irritate me is that there was a lot of unrealized potential.
    I do agree the game has far greater potential but despite losing the "mastermind of Ivalice" partway through production, I feel the team did a good job. I would still argue that XII took the series in a proper direction and for me at least; make it quite difficult to go back to the old ways and Nojima's sorry excuse for plots and character development. I have always held the Ivalice stories in higher regard to the main FF series cause they were always just better written and held greater meaning than the main line series ever did.

  10. #40

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    This is of course a matter of opinion. I felt that XIIs story lacked something. But I have not analysed it in great detail, which I think you (being WK) has. It also took me several months to finish it, which probably did not help.

    I have knocked this point in continuously, but I'll repeat it again. When I travelled through the Sandsea (which seems like a ripoff from Dune), I did not get any dialogue. That took me a couple hours. The trip to Archades, same.

    What I did enjoy was the NPCs and the hunts, because those little stories were really interesting.
    I have read your analysis of XII and I understand where you are coming from. But I do not think it was effectively told. It's great being subtle, but if you're being subtle, you are going to have to have a lot more body for most people to pick it up. And when you have 4 hour treks before you get to the next progression of the story, you really start forgetting the subtleties.

    And why exactly could El-Cid not get involved in the story. Yes, your point is accurate in that it's probably wouldn't be for the best if he went to Archades, but why did the main party not join him in Rozarrio? Why was he almost completely omitted from the game?

    And the game also lacked real WOW scenes. The three that were of note (and they were good) were: (SPOILER)The opening, the Death of the Gran Kiltias and Reddas at the Pharos
    The ending was an anti-climax for me. After the last scene mentioned above, I really expected to see something on par. I didn't get it. And before we talk about how realistically it portrays life, compare it to VII. The final battle against Sephiroth (especially the final, final one, where Cloud has rage against Sephiroth). And the planet coming to destroy Meteor at the end.

    Or VIII, where we have a perfect conclusion to a game about a loner who is brought out of his shell by a girl. And the last boss who is identical in many respects to Squall. It reflects on many of the ideas bought out in the game. Or the ending of X, where Tidus fights his own father, and then fades away. All of these endings have some meaning.

    In XII, I face some guy. Can you seriously compare Vayne to someone like Sephiroth or Kefka? His motives were there, but it's not like it was emotionally exciting.

    That's my problem with XII. The story has many really interesting elements, and if you expand on them, you have a really good story. But I should not be the one expanding on them. The game should execute these elements in a way that makes it entertaining for me.

  11. #41
    Breast Member McLovin''s Avatar
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    What would make it good is say Vayne survives and lives for a long time and becomes Vormav

  12. #42
    Gold is the new black Goldenboko's Avatar
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    In my opinion, you cannot comment on character development in FFXII until you've played Revenant Wings

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    Quote Originally Posted by Goldenboko View Post
    In my opinion, you cannot comment on character development in FFXII until you've played Revenant Wings
    I would agree with you as if they were planned as one long story seperated into two parts (like the Lord of the Rings movies were one story split into three seperate movies). But Revenant Wings is a spin-off. It's kind of like saying that one can't talk about VII's character development without playing/watching Advent Children, Before Crisis, Crisis Core, Dirge of Cerberus and Last Order (or whatever the last one is called); or judging X on X-2.

  14. #44
    Gold is the new black Goldenboko's Avatar
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    Quote Originally Posted by champagne supernova View Post
    Quote Originally Posted by Goldenboko View Post
    In my opinion, you cannot comment on character development in FFXII until you've played Revenant Wings
    I would agree with you as if they were planned as one long story seperated into two parts (like the Lord of the Rings movies were one story split into three seperate movies). But Revenant Wings is a spin-off. It's kind of like saying that one can't talk about VII's character development without playing/watching Advent Children, Before Crisis, Crisis Core, Dirge of Cerberus and Last Order (or whatever the last one is called); or judging X on X-2.
    The reason for me saying that isn't because its a Sequel/Spinoff, it has to do with the way the characters of both games are set up. In FFXII, Vaan and Penelo takes a backseat, learning from the much more important characters who are more relevant to the story (Ashe, Balthier, and Basch). So that way, when time elapses (IE: Time shifts past FFXII and to Reveant Wings), Vaan and Penelo are ready to lead the way as plot important characters. Balthier's persistence to be 'the leading man' in FFXII, and the way in RW, he's (mostly) stopped accentuates it well.

    Anyway, FFXIIRW showed maturity and change in the characters, where AC, and X-2 raped the character development.

  15. #45

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    Quote Originally Posted by Goldenboko View Post
    Anyway, FFXIIRW showed maturity and change in the characters, where AC, and X-2 raped the character development.
    Fair enough!
    Anyway, this is starting to get very off-topic. I really did enjoy the World of Ivalice in both Vagrant Story and Final Fantasy XII. Playing XII, it seemed the world had a lot of depth and richness. I think Square have been really working on this area since VIII (which had a really mapped out history, etc).

    Yeah, I think Squenix definitely should be making another game in Ivalice. Preferably Vagrant Story 2, although they'd probably ruin it, so make it a Vagrant Story remake. Unless you played as Sydney...ooohh.

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