Quote Originally Posted by Mercen-X View Post
At first, my only concern was that I didn't know what 'shmup' meant. But that's stupid. I don't recall ever having any fondness for shu'm'up titles. Do you have a pilot image in development? It doesn't need to be complicated, just some humanoid in a black visored helmet. With a pilot image, you can insert a storyline into the game. As one person in these forums stated, you're storyline doesn't have to be awe-inspiring if the game-engine is solid in itself. But it does still have to make sense. You mentioned enemies, so I think a real storyline would work.
The game to me sounds like Spy Hunter with a time limit. But one aspect of Spy Hunter that I liked conceptually was being able to (finally) get out of the car and spyhunt on foot. But that may be unlikely here.
Yes, it is only an arcade game so the main purpose here is game play. We have been thinking of several story Ideas but we want to see what kind of story the public wants to play in. Now as for the character, the car is pretty much the character since it is only an arcade game, it cant be a big free roaming deep story based game its more like a classic game with really good graphics. But we wanted the driver to be a mystery for the player and we were thinking at the end after you kill the main boss. your car gets destroyed in the proses and your character gets out of the car but you don't see his/her face.