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I like the Trance system cause it wasn't savable, it not only justified their immense power but allowed a bit of long-term strategy.
Course I'm a bit bias cause I really hate the Limit Break systems. Mostly cause they are over-powered and easily abused. Most of VII's final Limit Breaks (Lv. 3 and 4) lack strategy and are basically "I win" buttons against everything but the optional Weapons. VIII's system is so abusive (technically everything is in this game) that it takes little strategy to keep your party low enough in HP to keep the Limits coming but not have to worry about getting killed like in VI. Oddly enough, X's is probably the most balance except for Yuna and when you factor in the Legendary weapons that turn most of the Overdrives into "I win" buttons again.
XII's... is overrated. I know too many people who rely on the system more than they should especially when by end game with the higher hunts or Espers its probably a more sound strategy to well... use a strategy and reserve your MP for magic buffs and healing than blow it all on a Quickening that might take a 1/8 of the bosses health when you could have taken 1/5 in the same amount of time with a good strategy. :rolleyes2
Last edited by Wolf Kanno; 03-02-2009 at 09:07 PM.
Reason: I need to stop sounding like a "Know-it-all"
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