I would stick to a heavy emphasis on combat, KH1 was a terrible platformer. I don't mind an increase into exploration but that does not mean platforming. Exploration means you can go anywhere and do everything. Platforming is mindlessly jumping and climbing to advance the game cause there is nothing else. I hated most of the KH1 worlds cause they were claustrophobic and needlessly platform heavy. The camera made the whole experience more frustrating... I'd rather see large worlds with lots of places to explore than cramp areas that involve jumping from platform to platform, except the smurfing camera keeps resetting once you jump after you spent 10 minutes configuring to where it needed to be, and of course the whiplash inducing camera spin means you miss the platform and now have to waste another 10 minutes of your life just jump across two houses...

For combat, all I really want is more emphasis on Reaction commands and I agree with Noctiluca that special attacks should be brought back but I want them a bit more flexible. Mostly I want enemy A.I. to be better so the combat system isn't wasted. I want more teamwork between enemy units. I would love to see the Neo-Shadows be far more aggressive and mean.

I am also for the Gambit system being ripped off from XII for this game. Donald and Googy could finally work and lord knows your Disney companions need these skills. I would also like better use of the form commands. They are a neat idea but I feel they need to be retouched. They are way overpowered. Magic was pretty nice in KH2 so I can't complain, I genuinely prefer the emphasis on practical support magic rather than trying to make offensive skills that are inferior to normal combat.

Better writing... First, kick Nojima off the project cause he killed KH2, bring back Daisuke who wrote the wonderful KH:CoM and helped write KH1. Next, kick Nomura in the head about his whole "I purposely leave loose ends to keep the fans specualting". NO BAD NOMURA!!! *SMACK* Its a nice idea in theory, especially when the first two games came out and there were cryptic clues to greater things but fans didn't even think about them until they saw the secret ending. The problem was that most of those clues were in the secret trailer and the few important clues in the game were just two things and most fans didn't even think about it. KH2 is a giant Robot Chicken paraody of a M. Night Shamylon skit. Almost every plot point made me think someone should say "What a Twist!" and most of them don't go anywhere.

KH2 was practically a half written game. You spend two games introducing a new set of villains then axe them all off with little backstory into who they were and you completely waste the potential of several characters just so you can hype another spin-off game that should explain stuff that should have been in the actual sequel? Smurf you Nomura. CoM felt more like a solid sequel than KH2 did. The only reason why I still give a damn is because the Final Mix actually filled in a lot of gaps concerning plot points and characters. Even then, it doesn't bloody well do anyone good outside of Japan.

:End Rant:

To me, KH1 was a mediocre game with an intriguing story. KH2 was a wonderful and fun game with a lousy plot... I just want something in the middle.:sad: