Quote Originally Posted by Rocket Edge View Post
When you scoop in a weapon its not only hard to see anything but you don't really know if you've hit anyone. The bullets don't make any noise at all, which in a way you need 'cos you want to know if your hitting someone or a wall next to him. Also, it didn't explain things very well. I had to find out how to blow up a bridge while my teammate was constantly cursing at me.
I can kind of agree but at the same time the animations on the enemies reacts very well when shot. So you always know your making contact by the way the enemie reacts. I'm glad the enemies aren't bullet sponges like it RE5. Plus it seems like litres of blood pour out when they are shot.

Baisically enjoying Killzone 2 is down to whether you can enjoy realistic shooters. Your character doesn't zip around all over the place and his jump seems quite petty compared to other shooters but I can appreciate all of that. I'm just happy it isn't just trying to be Call of Duty in space. So many people compare the two games but they don't feel anything like each other. People should stop comparing Killzone 2 to every other shooter and accept it as something quite unique.