Quote Originally Posted by Guardian XIII View Post
I thought the world of X was quite impressive. I like it's take on technology, Don't touch it, don't look at it, don't even think about touching it or looking at it, or Sin'll get you! I really thought that was interesting. It felt like it was trying to break away from the continuity of the series. Usually the technology and the magic is coexisting, like without one the other would be unattainable, but in X they're warring with each other.
Its funny cause if you think about it, X and VI are reversed in their themes a bit. Granted, context is different for both but its amusing to think about.

In VI, Magic is a dreadful force that wiped out civilization a thousand years ago. The world rebuilt and technology became the forefront of the new civilization. Magic itself is the center piece to a massive world coalition against the Empire who wishes to utilize it for military purposes. In X, science is blamed for the wrath of Sin and is banned by the Yevon faith. Spira itself is a world that relies on magic but unbeknowest to them all, technology hides in the shadows. Its interesting to see how they reversed the theme.

Whenever I think of VII, I think of the Dark Ages. The way the world is reminds me of what I heard about the Dark Ages in the third grade. The Planet has seen happier times, but we don't know them. All we know is the barren soil surrounding the Mako Reactors and the the iron fist of Shin-Ra.
I'm curious to know more about this statement cause it doesn't make much sense to me I'm afraid. I'd love to hear some elaboration. Personally I see VII like the First Industrial Revolution. A world where the sudden realization of a new energy source and technology has allowed it to make massive technological leaps faster than culture can keep up. A lot of the social commentary in the game suggest people who are lost in the rapidily expanding new culture created by Mako Energy.


Quote Originally Posted by Elpizo View Post
I like III. The idea that there was a Light and Dark world and that Darkness does not equal evil was a nice first for the series. Also, the fact that too much Light caused such dramas 1000 years ago was a shock for all those Light = good people. I like the idea of balance between the two worlds, and the effects of a disturbed balance were quite noticable in III: the surface world was frozen in time for 1000 years (making Xande the most succesful villain in the entire series). The entire balance thing was a nice twist and a kick in the behind of everybody who said "darkness must equal evil!"
This is why I love FFIII, its theme and mythology really put it ahead of its time for Rpgs. The theme of Balance was excellently played and I love hearing the tales of the "Civilization of Light" that was destroyed by the Crystal's chosen Dark Warriors to restore the balance.